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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_ASSETS_DIRECTORY_ASSET_BUNDLE_H_
#define FLUTTER_ASSETS_DIRECTORY_ASSET_BUNDLE_H_
#include "lib/ftl/macros.h"
#include "lib/ftl/tasks/task_runner.h"
#include "mojo/public/cpp/bindings/interface_request.h"
#include "mojo/public/cpp/bindings/strong_binding.h"
#include "mojo/public/cpp/environment/async_waiter.h"
#include "mojo/services/asset_bundle/interfaces/asset_bundle.mojom.h"
namespace blink {
// A mojo service that serves assets out of a directory.
class DirectoryAssetBundle : public mojo::asset_bundle::AssetBundle {
public:
DirectoryAssetBundle(mojo::InterfaceRequest<AssetBundle> request,
std::string directory,
ftl::RefPtr<ftl::TaskRunner> task_runner);
// mojo::assert_bundle::AssetBundle implementation:
void GetAsStream(
const mojo::String& asset_name,
const mojo::Callback<void(mojo::ScopedDataPipeConsumerHandle)>& callback)
override;
private:
~DirectoryAssetBundle() override;
mojo::StrongBinding<mojo::asset_bundle::AssetBundle> binding_;
const std::string directory_;
ftl::RefPtr<ftl::TaskRunner> task_runner_;
FTL_DISALLOW_COPY_AND_ASSIGN(DirectoryAssetBundle);
};
} // namespace blink
#endif // FLUTTER_ASSETS_DIRECTORY_ASSET_BUNDLE_H_