| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_ASSETS_DIRECTORY_ASSET_BUNDLE_H_ |
| #define FLUTTER_ASSETS_DIRECTORY_ASSET_BUNDLE_H_ |
| |
| #include "flutter/assets/asset_resolver.h" |
| #include "flutter/fml/macros.h" |
| #include "flutter/fml/memory/ref_counted.h" |
| #include "flutter/fml/unique_fd.h" |
| |
| namespace flutter { |
| |
| class DirectoryAssetBundle : public AssetResolver { |
| public: |
| DirectoryAssetBundle(fml::UniqueFD descriptor, |
| bool is_valid_after_asset_manager_change); |
| |
| ~DirectoryAssetBundle() override; |
| |
| private: |
| const fml::UniqueFD descriptor_; |
| bool is_valid_ = false; |
| bool is_valid_after_asset_manager_change_ = false; |
| |
| // |AssetResolver| |
| bool IsValid() const override; |
| |
| // |AssetResolver| |
| bool IsValidAfterAssetManagerChange() const override; |
| |
| // |AssetResolver| |
| std::unique_ptr<fml::Mapping> GetAsMapping( |
| const std::string& asset_name) const override; |
| |
| // |AssetResolver| |
| std::vector<std::unique_ptr<fml::Mapping>> GetAsMappings( |
| const std::string& asset_pattern) const override; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(DirectoryAssetBundle); |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_ASSETS_DIRECTORY_ASSET_BUNDLE_H_ |