blob: 006f72437c0d03b9a5f6cec019715d25a80c1a4b [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/assets/native_assets.h"
#include "gtest/gtest.h"
namespace flutter {
namespace testing {
// Manifest containing all hosts on which this test is run.
// In practise, a manifest will only contain a single OS.
// A manifest might contain multiple architectures if the OS supports
// multi-arch apps.
const char* kTestManifest = R"({
"format-version": [
1,
0,
0
],
"native-assets": {
"linux_arm64": {
"package:my_package/my_package_bindings_generated.dart": [
"absolute",
"libmy_package.so"
]
},
"linux_x64": {
"package:my_package/my_package_bindings_generated.dart": [
"absolute",
"libmy_package.so"
]
},
"macos_arm64": {
"package:my_package/my_package_bindings_generated.dart": [
"absolute",
"my_package.framework/my_package"
]
},
"macos_x64": {
"package:my_package/my_package_bindings_generated.dart": [
"absolute",
"my_package.framework/my_package"
]
},
"windows_x64": {
"package:my_package/my_package_bindings_generated.dart": [
"absolute",
"my_package.dll"
]
}
}
})";
TEST(NativeAssetsManagerTest, NoAvailableAssets) {
NativeAssetsManager manager;
std::string available_assets = manager.AvailableNativeAssets();
ASSERT_EQ(available_assets, "No available native assets.");
}
TEST(NativeAssetsManagerTest, NativeAssetsManifestParsing) {
NativeAssetsManager manager;
manager.RegisterNativeAssets(reinterpret_cast<const uint8_t*>(kTestManifest),
strlen(kTestManifest));
std::string available_assets = manager.AvailableNativeAssets();
ASSERT_EQ(available_assets,
"Available native assets: "
"package:my_package/my_package_bindings_generated.dart.");
std::vector<std::string> existing_asset = manager.LookupNativeAsset(
"package:my_package/my_package_bindings_generated.dart");
ASSERT_EQ(existing_asset.size(), 2u);
ASSERT_EQ(existing_asset[0], "absolute");
#if defined(FML_OS_MACOSX)
ASSERT_EQ(existing_asset[1], "my_package.framework/my_package");
#elif defined(FML_OS_LINUX)
ASSERT_EQ(existing_asset[1], "libmy_package.so");
#elif defined(FML_OS_WIN)
ASSERT_EQ(existing_asset[1], "my_package.dll");
#endif
std::vector<std::string> non_existing_asset =
manager.LookupNativeAsset("non_existing_asset");
ASSERT_EQ(non_existing_asset.size(), 0u);
}
} // namespace testing
} // namespace flutter