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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <impeller/blending.glsl>
vec3 Blend(vec3 dst, vec3 src) {
return IPBlendLuminosity(dst, src);
}
#include "framebuffer_blend.glsl"