// Copyright 2013 The Flutter Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
#include <impeller/blending.glsl> | |
vec3 Blend(vec3 dst, vec3 src) { | |
return IPBlendSaturation(dst, src); | |
} | |
#include "framebuffer_blend.glsl" |