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mirrors
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engine
/
2737f6ea03c11fb1a1cce9779a0745ebbe0703a7
/
.
/
impeller
/
fixtures
/
sample.tesc
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layout
(
vertices
=
4
)
out
;
void
main
()
{
gl_out
[
gl_InvocationID
].
gl_Position
=
gl_in
[
gl_InvocationID
].
gl_Position
;
}