| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_FML_UNIQUE_OBJECT_H_ | |
| #define FLUTTER_FML_UNIQUE_OBJECT_H_ | |
| #include <utility> | |
| #include "flutter/fml/compiler_specific.h" | |
| #include "flutter/fml/logging.h" | |
| #include "flutter/fml/macros.h" | |
| namespace fml { | |
| // struct UniqueFooTraits { | |
| // // This function should be fast and inline. | |
| // static int InvalidValue() { return 0; } | |
| // | |
| // // This function should be fast and inline. | |
| // static bool IsValid(const T& value) { return value != InvalidValue(); } | |
| // | |
| // // This free function will not be called if f == InvalidValue()! | |
| // static void Free(int f) { ::FreeFoo(f); } | |
| // }; | |
| template <typename T, typename Traits> | |
| class UniqueObject { | |
| private: | |
| // This must be first since it's used inline below. | |
| // | |
| // Use the empty base class optimization to allow us to have a Traits | |
| // member, while avoiding any space overhead for it when Traits is an | |
| // empty class. See e.g. http://www.cantrip.org/emptyopt.html for a good | |
| // discussion of this technique. | |
| struct Data : public Traits { | |
| explicit Data(const T& in) : generic(in) {} | |
| Data(const T& in, const Traits& other) : Traits(other), generic(in) {} | |
| T generic; | |
| }; | |
| public: | |
| using element_type = T; | |
| using traits_type = Traits; | |
| UniqueObject() : data_(Traits::InvalidValue()) {} | |
| explicit UniqueObject(const T& value) : data_(value) {} | |
| UniqueObject(const T& value, const Traits& traits) : data_(value, traits) {} | |
| UniqueObject(UniqueObject&& other) | |
| : data_(other.release(), other.get_traits()) {} | |
| ~UniqueObject() { FreeIfNecessary(); } | |
| UniqueObject& operator=(UniqueObject&& other) { | |
| reset(other.release()); | |
| return *this; | |
| } | |
| void reset(const T& value = Traits::InvalidValue()) { | |
| FML_CHECK(data_.generic == Traits::InvalidValue() || | |
| data_.generic != value); | |
| FreeIfNecessary(); | |
| data_.generic = value; | |
| } | |
| void swap(UniqueObject& other) { | |
| // Standard swap idiom: 'using std::swap' ensures that std::swap is | |
| // present in the overload set, but we call swap unqualified so that | |
| // any more-specific overloads can be used, if available. | |
| using std::swap; | |
| swap(static_cast<Traits&>(data_), static_cast<Traits&>(other.data_)); | |
| swap(data_.generic, other.data_.generic); | |
| } | |
| // Release the object. The return value is the current object held by this | |
| // object. After this operation, this object will hold an invalid value, and | |
| // will not own the object any more. | |
| [[nodiscard]] T release() { | |
| T old_generic = data_.generic; | |
| data_.generic = Traits::InvalidValue(); | |
| return old_generic; | |
| } | |
| const T& get() const { return data_.generic; } | |
| bool is_valid() const { return Traits::IsValid(data_.generic); } | |
| bool operator==(const T& value) const { return data_.generic == value; } | |
| bool operator!=(const T& value) const { return data_.generic != value; } | |
| Traits& get_traits() { return data_; } | |
| const Traits& get_traits() const { return data_; } | |
| private: | |
| void FreeIfNecessary() { | |
| if (data_.generic != Traits::InvalidValue()) { | |
| data_.Free(data_.generic); | |
| data_.generic = Traits::InvalidValue(); | |
| } | |
| } | |
| // Forbid comparison. If U != T, it totally doesn't make sense, and if U == | |
| // T, it still doesn't make sense because you should never have the same | |
| // object owned by two different UniqueObject. | |
| template <typename T2, typename Traits2> | |
| bool operator==(const UniqueObject<T2, Traits2>& p2) const = delete; | |
| template <typename T2, typename Traits2> | |
| bool operator!=(const UniqueObject<T2, Traits2>& p2) const = delete; | |
| Data data_; | |
| FML_DISALLOW_COPY_AND_ASSIGN(UniqueObject); | |
| }; | |
| template <class T, class Traits> | |
| void swap(const UniqueObject<T, Traits>& a, const UniqueObject<T, Traits>& b) { | |
| a.swap(b); | |
| } | |
| template <class T, class Traits> | |
| bool operator==(const T& value, const UniqueObject<T, Traits>& object) { | |
| return value == object.get(); | |
| } | |
| template <class T, class Traits> | |
| bool operator!=(const T& value, const UniqueObject<T, Traits>& object) { | |
| return !(value == object.get()); | |
| } | |
| } // namespace fml | |
| #endif // FLUTTER_FML_UNIQUE_OBJECT_H_ |