| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <impeller/texture.glsl> |
| |
| uniform sampler2D texture_sampler; |
| |
| uniform FragInfo { |
| float texture_sampler_y_coord_scale; |
| float x_tile_mode; |
| float y_tile_mode; |
| float alpha; |
| } |
| frag_info; |
| |
| in vec2 v_texture_coords; |
| |
| out vec4 frag_color; |
| |
| void main() { |
| frag_color = |
| IPSampleWithTileMode( |
| texture_sampler, // sampler |
| v_texture_coords, // texture coordinates |
| frag_info.texture_sampler_y_coord_scale, // y coordinate scale |
| frag_info.x_tile_mode, // x tile mode |
| frag_info.y_tile_mode // y tile mode |
| ) * frag_info.alpha; |
| } |