| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GFX_CODEC_PNG_CODEC_H_ |
| #define UI_GFX_CODEC_PNG_CODEC_H_ |
| |
| #include <string> |
| #include <vector> |
| |
| #include "base/basictypes.h" |
| #include "ui/gfx/gfx_export.h" |
| |
| class SkBitmap; |
| |
| namespace gfx { |
| |
| class Size; |
| |
| // Interface for encoding and decoding PNG data. This is a wrapper around |
| // libpng, which has an inconvenient interface for callers. This is currently |
| // designed for use in tests only (where we control the files), so the handling |
| // isn't as robust as would be required for a browser (see Decode() for more). |
| // WebKit has its own more complicated PNG decoder which handles, among other |
| // things, partially downloaded data. |
| class GFX_EXPORT PNGCodec { |
| public: |
| enum ColorFormat { |
| // 3 bytes per pixel (packed), in RGB order regardless of endianness. |
| // This is the native JPEG format. |
| FORMAT_RGB, |
| |
| // 4 bytes per pixel, in RGBA order in memory regardless of endianness. |
| FORMAT_RGBA, |
| |
| // 4 bytes per pixel, in BGRA order in memory regardless of endianness. |
| // This is the default Windows DIB order. |
| FORMAT_BGRA, |
| |
| // SkBitmap format. For Encode() kARGB_8888_Config (4 bytes per pixel) and |
| // kA8_Config (1 byte per pixel) formats are supported. kA8_Config gets |
| // encoded into a grayscale PNG treating alpha as the color intensity. |
| // For Decode() kARGB_8888_Config is always used. |
| FORMAT_SkBitmap |
| }; |
| |
| // Represents a comment in the tEXt ancillary chunk of the png. |
| struct GFX_EXPORT Comment { |
| Comment(const std::string& k, const std::string& t); |
| ~Comment(); |
| |
| std::string key; |
| std::string text; |
| }; |
| |
| // Encodes the given raw 'input' data, with each pixel being represented as |
| // given in 'format'. The encoded PNG data will be written into the supplied |
| // vector and true will be returned on success. On failure (false), the |
| // contents of the output buffer are undefined. |
| // |
| // When writing alpha values, the input colors are assumed to be post |
| // multiplied. |
| // |
| // size: dimensions of the image |
| // row_byte_width: the width in bytes of each row. This may be greater than |
| // w * bytes_per_pixel if there is extra padding at the end of each row |
| // (often, each row is padded to the next machine word). |
| // discard_transparency: when true, and when the input data format includes |
| // alpha values, these alpha values will be discarded and only RGB will be |
| // written to the resulting file. Otherwise, alpha values in the input |
| // will be preserved. |
| // comments: comments to be written in the png's metadata. |
| static bool Encode(const unsigned char* input, |
| ColorFormat format, |
| const Size& size, |
| int row_byte_width, |
| bool discard_transparency, |
| const std::vector<Comment>& comments, |
| std::vector<unsigned char>* output); |
| |
| // Call PNGCodec::Encode on the supplied SkBitmap |input|, which is assumed |
| // to be kARGB_8888_Config, 32 bits per pixel. The params |
| // |discard_transparency| and |output| are passed directly to Encode; refer to |
| // Encode for more information. During the call, an SkAutoLockPixels lock |
| // is held on |input|. |
| static bool EncodeBGRASkBitmap(const SkBitmap& input, |
| bool discard_transparency, |
| std::vector<unsigned char>* output); |
| |
| // Call PNGCodec::Encode on the supplied SkBitmap |input|. The difference |
| // between this and the previous method is that this restricts compression to |
| // zlib q1, which is just rle encoding. |
| static bool FastEncodeBGRASkBitmap(const SkBitmap& input, |
| bool discard_transparency, |
| std::vector<unsigned char>* output); |
| |
| // Call PNGCodec::Encode on the supplied SkBitmap |input|, which is assumed |
| // to be kA8_Config, 8 bits per pixel. The bitmap is encoded as a grayscale |
| // PNG with alpha used for color intensity. The |output| param is passed |
| // directly to Encode; refer to Encode for more information. During the call, |
| // an SkAutoLockPixels lock is held on |input|. |
| static bool EncodeA8SkBitmap(const SkBitmap& input, |
| std::vector<unsigned char>* output); |
| |
| // Decodes the PNG data contained in input of length input_size. The |
| // decoded data will be placed in *output with the dimensions in *w and *h |
| // on success (returns true). This data will be written in the 'format' |
| // format. On failure, the values of these output variables are undefined. |
| // |
| // This function may not support all PNG types, and it hasn't been tested |
| // with a large number of images, so assume a new format may not work. It's |
| // really designed to be able to read in something written by Encode() above. |
| static bool Decode(const unsigned char* input, size_t input_size, |
| ColorFormat format, std::vector<unsigned char>* output, |
| int* w, int* h); |
| |
| // Decodes the PNG data directly into the passed in SkBitmap. This is |
| // significantly faster than the vector<unsigned char> version of Decode() |
| // above when dealing with PNG files that are >500K, which a lot of theme |
| // images are. (There are a lot of themes that have a NTP image of about ~1 |
| // megabyte, and those require a 7-10 megabyte side buffer.) |
| // |
| // Returns true if data is non-null and can be decoded as a png, false |
| // otherwise. |
| static bool Decode(const unsigned char* input, size_t input_size, |
| SkBitmap* bitmap); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(PNGCodec); |
| }; |
| |
| } // namespace gfx |
| |
| #endif // UI_GFX_CODEC_PNG_CODEC_H_ |