| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GFX_SEQUENTIAL_ID_GENERATOR_H_ |
| #define UI_GFX_SEQUENTIAL_ID_GENERATOR_H_ |
| |
| #include <map> |
| |
| #include "base/basictypes.h" |
| #include "base/containers/hash_tables.h" |
| #include "ui/gfx/gfx_export.h" |
| |
| namespace ui { |
| |
| // This is used to generate a series of sequential ID numbers in a way that a |
| // new ID is always the lowest possible ID in the sequence. |
| class GFX_EXPORT SequentialIDGenerator { |
| public: |
| // Creates a new generator with the specified lower bound for the IDs. |
| explicit SequentialIDGenerator(uint32 min_id); |
| ~SequentialIDGenerator(); |
| |
| // Generates a unique ID to represent |number|. The generated ID is the |
| // smallest available ID greater than or equal to the |min_id| specified |
| // during creation of the generator. |
| uint32 GetGeneratedID(uint32 number); |
| |
| // Checks to see if the generator currently has a unique ID generated for |
| // |number|. |
| bool HasGeneratedIDFor(uint32 number) const; |
| |
| // Removes the generated ID |id| from the internal mapping. Since the ID is |
| // no longer mapped to any number, subsequent calls to |GetGeneratedID()| can |
| // use this ID. |
| void ReleaseGeneratedID(uint32 id); |
| |
| // Removes the ID previously generated for |number| by calling |
| // |GetGeneratedID()|. |
| void ReleaseNumber(uint32 number); |
| |
| void ResetForTest(); |
| |
| private: |
| typedef base::hash_map<uint32, uint32> IDMap; |
| |
| uint32 GetNextAvailableID(); |
| |
| void UpdateNextAvailableIDAfterRelease(uint32 id); |
| |
| IDMap number_to_id_; |
| IDMap id_to_number_; |
| |
| const uint32 min_id_; |
| uint32 min_available_id_; |
| |
| DISALLOW_COPY_AND_ASSIGN(SequentialIDGenerator); |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_GFX_SEQUENTIAL_ID_GENERATOR_H_ |