| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gfx/skia_util.h" |
| |
| #include "third_party/skia/include/core/SkBitmap.h" |
| #include "third_party/skia/include/core/SkBlurTypes.h" |
| #include "third_party/skia/include/core/SkColorFilter.h" |
| #include "third_party/skia/include/core/SkColorPriv.h" |
| #include "third_party/skia/include/core/SkUnPreMultiply.h" |
| #include "third_party/skia/include/effects/SkBlurMaskFilter.h" |
| #include "third_party/skia/include/effects/SkGradientShader.h" |
| #include "third_party/skia/include/effects/SkLayerDrawLooper.h" |
| #include "ui/gfx/geometry/quad_f.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/geometry/rect_f.h" |
| #include "ui/gfx/shadow_value.h" |
| #include "ui/gfx/transform.h" |
| |
| namespace gfx { |
| |
| SkRect RectToSkRect(const Rect& rect) { |
| SkRect r; |
| r.iset(rect.x(), rect.y(), rect.right(), rect.bottom()); |
| return r; |
| } |
| |
| SkIRect RectToSkIRect(const Rect& rect) { |
| return SkIRect::MakeXYWH(rect.x(), rect.y(), rect.width(), rect.height()); |
| } |
| |
| Rect SkIRectToRect(const SkIRect& rect) { |
| return Rect(rect.x(), rect.y(), rect.width(), rect.height()); |
| } |
| |
| SkRect RectFToSkRect(const RectF& rect) { |
| return SkRect::MakeXYWH(SkFloatToScalar(rect.x()), |
| SkFloatToScalar(rect.y()), |
| SkFloatToScalar(rect.width()), |
| SkFloatToScalar(rect.height())); |
| } |
| |
| RectF SkRectToRectF(const SkRect& rect) { |
| return RectF(SkScalarToFloat(rect.x()), |
| SkScalarToFloat(rect.y()), |
| SkScalarToFloat(rect.width()), |
| SkScalarToFloat(rect.height())); |
| } |
| |
| SkSize SizeFToSkSize(const SizeF& size) { |
| return SkSize::Make(SkFloatToScalar(size.width()), |
| SkFloatToScalar(size.height())); |
| } |
| |
| SizeF SkSizeToSizeF(const SkSize& size) { |
| return SizeF(SkScalarToFloat(size.width()), SkScalarToFloat(size.height())); |
| } |
| |
| void TransformToFlattenedSkMatrix(const gfx::Transform& transform, |
| SkMatrix* flattened) { |
| // Convert from 4x4 to 3x3 by dropping the third row and column. |
| flattened->set(0, SkMScalarToScalar(transform.matrix().get(0, 0))); |
| flattened->set(1, SkMScalarToScalar(transform.matrix().get(0, 1))); |
| flattened->set(2, SkMScalarToScalar(transform.matrix().get(0, 3))); |
| flattened->set(3, SkMScalarToScalar(transform.matrix().get(1, 0))); |
| flattened->set(4, SkMScalarToScalar(transform.matrix().get(1, 1))); |
| flattened->set(5, SkMScalarToScalar(transform.matrix().get(1, 3))); |
| flattened->set(6, SkMScalarToScalar(transform.matrix().get(3, 0))); |
| flattened->set(7, SkMScalarToScalar(transform.matrix().get(3, 1))); |
| flattened->set(8, SkMScalarToScalar(transform.matrix().get(3, 3))); |
| } |
| |
| skia::RefPtr<SkShader> CreateGradientShader(int start_point, |
| int end_point, |
| SkColor start_color, |
| SkColor end_color) { |
| SkColor grad_colors[2] = { start_color, end_color}; |
| SkPoint grad_points[2]; |
| grad_points[0].iset(0, start_point); |
| grad_points[1].iset(0, end_point); |
| |
| return skia::AdoptRef(SkGradientShader::CreateLinear( |
| grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode)); |
| } |
| |
| static SkScalar RadiusToSigma(double radius) { |
| // This captures historically what skia did under the hood. Now skia accepts |
| // sigma, not radius, so we perform the conversion. |
| return radius > 0 ? SkDoubleToScalar(0.57735f * radius + 0.5) : 0; |
| } |
| |
| skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper( |
| const std::vector<ShadowValue>& shadows) { |
| if (shadows.empty()) |
| return skia::RefPtr<SkDrawLooper>(); |
| |
| SkLayerDrawLooper::Builder looper_builder; |
| |
| looper_builder.addLayer(); // top layer of the original. |
| |
| SkLayerDrawLooper::LayerInfo layer_info; |
| layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; |
| layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; |
| layer_info.fColorMode = SkXfermode::kSrc_Mode; |
| |
| for (size_t i = 0; i < shadows.size(); ++i) { |
| const ShadowValue& shadow = shadows[i]; |
| |
| layer_info.fOffset.set(SkIntToScalar(shadow.x()), |
| SkIntToScalar(shadow.y())); |
| |
| // SkBlurMaskFilter's blur radius defines the range to extend the blur from |
| // original mask, which is half of blur amount as defined in ShadowValue. |
| skia::RefPtr<SkMaskFilter> blur_mask = |
| skia::AdoptRef(SkBlurMaskFilter::Create( |
| kNormal_SkBlurStyle, RadiusToSigma(shadow.blur() / 2), |
| SkBlurMaskFilter::kHighQuality_BlurFlag)); |
| skia::RefPtr<SkColorFilter> color_filter = |
| skia::AdoptRef(SkColorFilter::CreateModeFilter( |
| shadow.color(), SkXfermode::kSrcIn_Mode)); |
| |
| SkPaint* paint = looper_builder.addLayer(layer_info); |
| paint->setMaskFilter(blur_mask.get()); |
| paint->setColorFilter(color_filter.get()); |
| } |
| |
| return skia::AdoptRef<SkDrawLooper>(looper_builder.detachLooper()); |
| } |
| |
| bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2) { |
| void* addr1 = NULL; |
| void* addr2 = NULL; |
| size_t size1 = 0; |
| size_t size2 = 0; |
| |
| bitmap1.lockPixels(); |
| addr1 = bitmap1.getAddr32(0, 0); |
| size1 = bitmap1.getSize(); |
| bitmap1.unlockPixels(); |
| |
| bitmap2.lockPixels(); |
| addr2 = bitmap2.getAddr32(0, 0); |
| size2 = bitmap2.getSize(); |
| bitmap2.unlockPixels(); |
| |
| return (size1 == size2) && (0 == memcmp(addr1, addr2, bitmap1.getSize())); |
| } |
| |
| void ConvertSkiaToRGBA(const unsigned char* skia, |
| int pixel_width, |
| unsigned char* rgba) { |
| int total_length = pixel_width * 4; |
| for (int i = 0; i < total_length; i += 4) { |
| const uint32_t pixel_in = *reinterpret_cast<const uint32_t*>(&skia[i]); |
| |
| // Pack the components here. |
| SkAlpha alpha = SkGetPackedA32(pixel_in); |
| if (alpha != 0 && alpha != 255) { |
| SkColor unmultiplied = SkUnPreMultiply::PMColorToColor(pixel_in); |
| rgba[i + 0] = SkColorGetR(unmultiplied); |
| rgba[i + 1] = SkColorGetG(unmultiplied); |
| rgba[i + 2] = SkColorGetB(unmultiplied); |
| rgba[i + 3] = alpha; |
| } else { |
| rgba[i + 0] = SkGetPackedR32(pixel_in); |
| rgba[i + 1] = SkGetPackedG32(pixel_in); |
| rgba[i + 2] = SkGetPackedB32(pixel_in); |
| rgba[i + 3] = alpha; |
| } |
| } |
| } |
| |
| void QuadFToSkPoints(const gfx::QuadF& quad, SkPoint points[4]) { |
| points[0] = SkPoint::Make(quad.p1().x(), quad.p1().y()); |
| points[1] = SkPoint::Make(quad.p2().x(), quad.p2().y()); |
| points[2] = SkPoint::Make(quad.p3().x(), quad.p3().y()); |
| points[3] = SkPoint::Make(quad.p4().x(), quad.p4().y()); |
| } |
| |
| } // namespace gfx |