| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/threading/platform_thread.h" |
| |
| #include <errno.h> |
| #include <sched.h> |
| |
| #include "base/lazy_instance.h" |
| #include "base/logging.h" |
| #include "base/threading/platform_thread_internal_posix.h" |
| #include "base/threading/thread_id_name_manager.h" |
| #include "base/tracked_objects.h" |
| |
| #if !defined(OS_NACL) |
| #include <pthread.h> |
| #include <sys/prctl.h> |
| #include <sys/types.h> |
| #include <unistd.h> |
| #endif |
| |
| namespace base { |
| |
| namespace internal { |
| |
| namespace { |
| #if !defined(OS_NACL) |
| const struct sched_param kRealTimePrio = {8}; |
| const struct sched_param kResetPrio = {0}; |
| #endif |
| } // namespace |
| |
| const ThreadPriorityToNiceValuePair kThreadPriorityToNiceValueMap[4] = { |
| {ThreadPriority::BACKGROUND, 10}, |
| {ThreadPriority::NORMAL, 0}, |
| {ThreadPriority::DISPLAY, -6}, |
| {ThreadPriority::REALTIME_AUDIO, -10}, |
| }; |
| |
| bool SetCurrentThreadPriorityForPlatform(ThreadPriority priority) { |
| #if !defined(OS_NACL) |
| ThreadPriority current_priority; |
| if (priority != ThreadPriority::REALTIME_AUDIO && |
| GetCurrentThreadPriorityForPlatform(¤t_priority) && |
| current_priority == ThreadPriority::REALTIME_AUDIO) { |
| // If the pthread's round-robin scheduler is already enabled, and the new |
| // priority will use setpriority() instead, the pthread scheduler should be |
| // reset to use SCHED_OTHER so that setpriority() just works. |
| pthread_setschedparam(pthread_self(), SCHED_OTHER, &kResetPrio); |
| return false; |
| } |
| return priority == ThreadPriority::REALTIME_AUDIO && |
| pthread_setschedparam(pthread_self(), SCHED_RR, &kRealTimePrio) == 0; |
| #else |
| return false; |
| #endif |
| } |
| |
| bool GetCurrentThreadPriorityForPlatform(ThreadPriority* priority) { |
| #if !defined(OS_NACL) |
| int maybe_sched_rr = 0; |
| struct sched_param maybe_realtime_prio = {0}; |
| if (pthread_getschedparam(pthread_self(), &maybe_sched_rr, |
| &maybe_realtime_prio) == 0 && |
| maybe_sched_rr == SCHED_RR && |
| maybe_realtime_prio.sched_priority == kRealTimePrio.sched_priority) { |
| *priority = ThreadPriority::REALTIME_AUDIO; |
| return true; |
| } |
| #endif |
| return false; |
| } |
| |
| } // namespace internal |
| |
| // static |
| void PlatformThread::SetName(const std::string& name) { |
| ThreadIdNameManager::GetInstance()->SetName(CurrentId(), name); |
| tracked_objects::ThreadData::InitializeThreadContext(name); |
| |
| #if !defined(OS_NACL) |
| // On linux we can get the thread names to show up in the debugger by setting |
| // the process name for the LWP. We don't want to do this for the main |
| // thread because that would rename the process, causing tools like killall |
| // to stop working. |
| if (PlatformThread::CurrentId() == getpid()) |
| return; |
| |
| // http://0pointer.de/blog/projects/name-your-threads.html |
| // Set the name for the LWP (which gets truncated to 15 characters). |
| // Note that glibc also has a 'pthread_setname_np' api, but it may not be |
| // available everywhere and it's only benefit over using prctl directly is |
| // that it can set the name of threads other than the current thread. |
| int err = prctl(PR_SET_NAME, name.c_str()); |
| // We expect EPERM failures in sandboxed processes, just ignore those. |
| if (err < 0 && errno != EPERM) |
| DPLOG(ERROR) << "prctl(PR_SET_NAME)"; |
| #endif // !defined(OS_NACL) |
| } |
| |
| void InitThreading() {} |
| |
| void InitOnThread() {} |
| |
| void TerminateOnThread() {} |
| |
| size_t GetDefaultThreadStackSize(const pthread_attr_t& attributes) { |
| #if !defined(THREAD_SANITIZER) |
| return 0; |
| #else |
| // ThreadSanitizer bloats the stack heavily. Evidence has been that the |
| // default stack size isn't enough for some browser tests. |
| return 2 * (1 << 23); // 2 times 8192K (the default stack size on Linux). |
| #endif |
| } |
| |
| } // namespace base |