blob: d1d2ecf2ae8296e88919cfab441b0f8b309a9168 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/events/platform/platform_event_builder.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/events/event.h"
#include "ui/events/keycodes/dom4/keycode_converter.h"
#include "ui/events/platform/x11/device_data_manager_x11.h"
#include "ui/events/platform/x11/touch_factory_x11.h"
#include "ui/events/test/events_test_utils_x11.h"
namespace ui {
class PlatformEventBuilderXTest : public testing::Test {
public:
PlatformEventBuilderXTest() {}
~PlatformEventBuilderXTest() override {}
void SetUp() override {
DeviceDataManagerX11::CreateInstance();
ui::TouchFactory::GetInstance()->ResetForTest();
}
private:
DISALLOW_COPY_AND_ASSIGN(PlatformEventBuilderXTest);
};
TEST_F(PlatformEventBuilderXTest, GetCharacter) {
// For X11, test the functions with native_event() as well. crbug.com/107837
ScopedXI2Event event;
event.InitKeyEvent(ET_KEY_PRESSED, VKEY_RETURN, EF_CONTROL_DOWN);
KeyEvent keyev3 = PlatformEventBuilder::BuildKeyEvent(event);
EXPECT_EQ(10, keyev3.GetCharacter());
event.InitKeyEvent(ET_KEY_PRESSED, VKEY_RETURN, EF_NONE);
KeyEvent keyev4 = PlatformEventBuilder::BuildKeyEvent(event);
EXPECT_EQ(13, keyev4.GetCharacter());
}
TEST_F(PlatformEventBuilderXTest, NormalizeKeyEventFlags) {
// Normalize flags when KeyEvent is created from XEvent.
ScopedXI2Event event;
{
event.InitKeyEvent(ET_KEY_PRESSED, VKEY_SHIFT, EF_SHIFT_DOWN);
KeyEvent keyev = PlatformEventBuilder::BuildKeyEvent(event);
EXPECT_EQ(EF_SHIFT_DOWN, keyev.flags());
}
{
event.InitKeyEvent(ET_KEY_RELEASED, VKEY_SHIFT, EF_SHIFT_DOWN);
KeyEvent keyev = PlatformEventBuilder::BuildKeyEvent(event);
EXPECT_EQ(EF_NONE, keyev.flags());
}
{
event.InitKeyEvent(ET_KEY_PRESSED, VKEY_CONTROL, EF_CONTROL_DOWN);
KeyEvent keyev = PlatformEventBuilder::BuildKeyEvent(event);
EXPECT_EQ(EF_CONTROL_DOWN, keyev.flags());
}
{
event.InitKeyEvent(ET_KEY_RELEASED, VKEY_CONTROL, EF_CONTROL_DOWN);
KeyEvent keyev = PlatformEventBuilder::BuildKeyEvent(event);
EXPECT_EQ(EF_NONE, keyev.flags());
}
{
event.InitKeyEvent(ET_KEY_PRESSED, VKEY_MENU, EF_ALT_DOWN);
KeyEvent keyev = PlatformEventBuilder::BuildKeyEvent(event);
EXPECT_EQ(EF_ALT_DOWN, keyev.flags());
}
{
event.InitKeyEvent(ET_KEY_RELEASED, VKEY_MENU, EF_ALT_DOWN);
KeyEvent keyev = PlatformEventBuilder::BuildKeyEvent(event);
EXPECT_EQ(EF_NONE, keyev.flags());
}
}
TEST_F(PlatformEventBuilderXTest, KeyEventCode) {
const char kCodeForSpace[] = "Space";
const uint16 kNativeCodeSpace =
ui::KeycodeConverter::CodeToNativeKeycode(kCodeForSpace);
// KeyEvent converts from the native keycode (XKB) to the code.
ScopedXI2Event xevent;
xevent.InitKeyEvent(ET_KEY_PRESSED, VKEY_SPACE, kNativeCodeSpace);
KeyEvent key = PlatformEventBuilder::BuildKeyEvent(xevent);
EXPECT_EQ(kCodeForSpace, key.code());
}
// TODO(erg): When we bring up mojo on Windows, we'll need to port this test to
// Windows too.
TEST_F(PlatformEventBuilderXTest, AutoRepeat) {
const uint16 kNativeCodeA = ui::KeycodeConverter::CodeToNativeKeycode("KeyA");
const uint16 kNativeCodeB = ui::KeycodeConverter::CodeToNativeKeycode("KeyB");
#if defined(USE_X11)
ScopedXI2Event native_event_a_pressed;
native_event_a_pressed.InitKeyEvent(ET_KEY_PRESSED, VKEY_A, kNativeCodeA);
ScopedXI2Event native_event_a_released;
native_event_a_released.InitKeyEvent(ET_KEY_RELEASED, VKEY_A, kNativeCodeA);
ScopedXI2Event native_event_b_pressed;
native_event_b_pressed.InitKeyEvent(ET_KEY_PRESSED, VKEY_B, kNativeCodeB);
ScopedXI2Event native_event_a_pressed_nonstandard_state;
native_event_a_pressed_nonstandard_state.InitKeyEvent(ET_KEY_PRESSED, VKEY_A,
kNativeCodeA);
// IBUS-GTK uses the mask (1 << 25) to detect reposted event.
static_cast<XEvent*>(native_event_a_pressed_nonstandard_state)->xkey.state |=
1 << 25;
#endif
KeyEvent key_a1 = PlatformEventBuilder::BuildKeyEvent(native_event_a_pressed);
EXPECT_FALSE(key_a1.IsRepeat());
KeyEvent key_a1_released =
PlatformEventBuilder::BuildKeyEvent(native_event_a_released);
EXPECT_FALSE(key_a1_released.IsRepeat());
KeyEvent key_a2 = PlatformEventBuilder::BuildKeyEvent(native_event_a_pressed);
EXPECT_FALSE(key_a2.IsRepeat());
KeyEvent key_a2_repeated =
PlatformEventBuilder::BuildKeyEvent(native_event_a_pressed);
EXPECT_TRUE(key_a2_repeated.IsRepeat());
KeyEvent key_a2_released =
PlatformEventBuilder::BuildKeyEvent(native_event_a_released);
EXPECT_FALSE(key_a2_released.IsRepeat());
KeyEvent key_a3 = PlatformEventBuilder::BuildKeyEvent(native_event_a_pressed);
EXPECT_FALSE(key_a3.IsRepeat());
KeyEvent key_b = PlatformEventBuilder::BuildKeyEvent(native_event_b_pressed);
EXPECT_FALSE(key_b.IsRepeat());
KeyEvent key_a3_again =
PlatformEventBuilder::BuildKeyEvent(native_event_a_pressed);
EXPECT_FALSE(key_a3_again.IsRepeat());
KeyEvent key_a3_repeated =
PlatformEventBuilder::BuildKeyEvent(native_event_a_pressed);
EXPECT_TRUE(key_a3_repeated.IsRepeat());
KeyEvent key_a3_repeated2 =
PlatformEventBuilder::BuildKeyEvent(native_event_a_pressed);
EXPECT_TRUE(key_a3_repeated2.IsRepeat());
KeyEvent key_a3_released =
PlatformEventBuilder::BuildKeyEvent(native_event_a_released);
EXPECT_FALSE(key_a3_released.IsRepeat());
#if defined(USE_X11)
KeyEvent key_a4_pressed =
PlatformEventBuilder::BuildKeyEvent(native_event_a_pressed);
EXPECT_FALSE(key_a4_pressed.IsRepeat());
KeyEvent key_a4_pressed_nonstandard_state =
PlatformEventBuilder::BuildKeyEvent(
native_event_a_pressed_nonstandard_state);
EXPECT_FALSE(key_a4_pressed_nonstandard_state.IsRepeat());
#endif
}
// Tests that an event only increases the click count and gets marked as a
// double click if a release event was seen for the previous click. This
// prevents the same PRESSED event from being processed twice:
// http://crbug.com/389162
TEST_F(PlatformEventBuilderXTest, DoubleClickRequiresRelease) {
const gfx::Point origin1(0, 0);
const gfx::Point origin2(100, 0);
base::TimeDelta start = base::TimeDelta::FromMilliseconds(0);
unsigned int device_id = 1;
std::vector<unsigned int> device_list;
device_list.push_back(device_id);
TouchFactory::GetInstance()->SetPointerDeviceForTest(device_list);
ScopedXI2Event native_event;
native_event.InitGenericButtonEvent(device_id, ET_MOUSE_PRESSED, origin1,
EF_LEFT_MOUSE_BUTTON);
MouseEvent event = PlatformEventBuilder::BuildMouseEvent(native_event);
event.set_time_stamp(start);
EXPECT_EQ(1, PlatformEventBuilder::GetRepeatCount(native_event, event));
native_event.InitGenericButtonEvent(device_id, ET_MOUSE_PRESSED, origin1,
EF_LEFT_MOUSE_BUTTON);
event = PlatformEventBuilder::BuildMouseEvent(native_event);
event.set_time_stamp(start);
EXPECT_EQ(1, PlatformEventBuilder::GetRepeatCount(native_event, event));
native_event.InitGenericButtonEvent(device_id, ET_MOUSE_PRESSED, origin2,
EF_LEFT_MOUSE_BUTTON);
event = PlatformEventBuilder::BuildMouseEvent(native_event);
event.set_time_stamp(start);
EXPECT_EQ(1, PlatformEventBuilder::GetRepeatCount(native_event, event));
native_event.InitGenericButtonEvent(device_id, ET_MOUSE_RELEASED, origin2,
EF_LEFT_MOUSE_BUTTON);
event = PlatformEventBuilder::BuildMouseEvent(native_event);
event.set_time_stamp(start);
EXPECT_EQ(1, PlatformEventBuilder::GetRepeatCount(native_event, event));
native_event.InitGenericButtonEvent(device_id, ET_MOUSE_PRESSED, origin2,
EF_LEFT_MOUSE_BUTTON);
event = PlatformEventBuilder::BuildMouseEvent(native_event);
event.set_time_stamp(start);
EXPECT_EQ(2, PlatformEventBuilder::GetRepeatCount(native_event, event));
native_event.InitGenericButtonEvent(device_id, ET_MOUSE_RELEASED, origin2,
EF_LEFT_MOUSE_BUTTON);
event = PlatformEventBuilder::BuildMouseEvent(native_event);
event.set_time_stamp(start);
EXPECT_EQ(2, PlatformEventBuilder::GetRepeatCount(native_event, event));
PlatformEventBuilder::ResetLastClickForTest();
}
// Tests that clicking right and then left clicking does not generate a double
// click.
TEST_F(PlatformEventBuilderXTest, SingleClickRightLeft) {
const gfx::Point origin(0, 0);
base::TimeDelta start = base::TimeDelta::FromMilliseconds(0);
unsigned int device_id = 1;
std::vector<unsigned int> device_list;
device_list.push_back(device_id);
TouchFactory::GetInstance()->SetPointerDeviceForTest(device_list);
ScopedXI2Event native_event;
native_event.InitGenericButtonEvent(device_id, ET_MOUSE_PRESSED, origin,
EF_RIGHT_MOUSE_BUTTON);
MouseEvent event = PlatformEventBuilder::BuildMouseEvent(native_event);
event.set_time_stamp(start);
EXPECT_EQ(1, PlatformEventBuilder::GetRepeatCount(native_event, event));
native_event.InitGenericButtonEvent(device_id, ET_MOUSE_PRESSED, origin,
EF_LEFT_MOUSE_BUTTON);
event = PlatformEventBuilder::BuildMouseEvent(native_event);
event.set_time_stamp(start);
EXPECT_EQ(1, PlatformEventBuilder::GetRepeatCount(native_event, event));
native_event.InitGenericButtonEvent(device_id, ET_MOUSE_RELEASED, origin,
EF_LEFT_MOUSE_BUTTON);
event = PlatformEventBuilder::BuildMouseEvent(native_event);
event.set_time_stamp(start);
EXPECT_EQ(1, PlatformEventBuilder::GetRepeatCount(native_event, event));
native_event.InitGenericButtonEvent(device_id, ET_MOUSE_PRESSED, origin,
EF_LEFT_MOUSE_BUTTON);
event = PlatformEventBuilder::BuildMouseEvent(native_event);
event.set_time_stamp(start);
EXPECT_EQ(2, PlatformEventBuilder::GetRepeatCount(native_event, event));
PlatformEventBuilder::ResetLastClickForTest();
}
} // namespace ui