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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "linear_gradient_contents.h"
#include "flutter/fml/logging.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/contents/gradient_generator.h"
#include "impeller/entity/contents/solid_fill_utils.h"
#include "impeller/entity/entity.h"
#include "impeller/geometry/path_builder.h"
#include "impeller/renderer/formats.h"
#include "impeller/renderer/render_pass.h"
#include "impeller/renderer/sampler_library.h"
namespace impeller {
LinearGradientContents::LinearGradientContents() = default;
LinearGradientContents::~LinearGradientContents() = default;
void LinearGradientContents::SetEndPoints(Point start_point, Point end_point) {
start_point_ = start_point;
end_point_ = end_point;
}
void LinearGradientContents::SetColors(std::vector<Color> colors) {
colors_ = std::move(colors);
}
void LinearGradientContents::SetStops(std::vector<Scalar> stops) {
stops_ = std::move(stops);
}
const std::vector<Color>& LinearGradientContents::GetColors() const {
return colors_;
}
const std::vector<Scalar>& LinearGradientContents::GetStops() const {
return stops_;
}
void LinearGradientContents::SetTileMode(Entity::TileMode tile_mode) {
tile_mode_ = tile_mode;
}
bool LinearGradientContents::Render(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const {
using VS = LinearGradientFillPipeline::VertexShader;
using FS = LinearGradientFillPipeline::FragmentShader;
auto gradient_texture =
CreateGradientTexture(colors_, stops_, renderer.GetContext());
if (gradient_texture == nullptr) {
return false;
}
FS::GradientInfo gradient_info;
gradient_info.start_point = start_point_;
gradient_info.end_point = end_point_;
gradient_info.tile_mode = static_cast<Scalar>(tile_mode_);
gradient_info.texture_sampler_y_coord_scale =
gradient_texture->GetYCoordScale();
gradient_info.alpha = GetAlpha();
gradient_info.half_texel = Vector2(0.5 / gradient_texture->GetSize().width,
0.5 / gradient_texture->GetSize().height);
VS::FrameInfo frame_info;
frame_info.mvp = Matrix::MakeOrthographic(pass.GetRenderTargetSize()) *
entity.GetTransformation();
frame_info.matrix = GetInverseMatrix();
Command cmd;
cmd.label = "LinearGradientFill";
cmd.pipeline = renderer.GetLinearGradientFillPipeline(
OptionsFromPassAndEntity(pass, entity));
cmd.stencil_reference = entity.GetStencilDepth();
cmd.BindVertices(CreateSolidFillVertices<VS::PerVertexData>(
renderer.GetTessellator(),
GetCover()
? PathBuilder{}.AddRect(Size(pass.GetRenderTargetSize())).TakePath()
: GetPath(),
pass.GetTransientsBuffer()));
cmd.primitive_type = PrimitiveType::kTriangle;
FS::BindGradientInfo(
cmd, pass.GetTransientsBuffer().EmplaceUniform(gradient_info));
SamplerDescriptor sampler_desc;
sampler_desc.min_filter = MinMagFilter::kLinear;
sampler_desc.mag_filter = MinMagFilter::kLinear;
FS::BindTextureSampler(
cmd, std::move(gradient_texture),
renderer.GetContext()->GetSamplerLibrary()->GetSampler(sampler_desc));
VS::BindFrameInfo(cmd, pass.GetTransientsBuffer().EmplaceUniform(frame_info));
return pass.AddCommand(std::move(cmd));
}
} // namespace impeller