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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
_Pragma("GCC diagnostic push");
_Pragma("GCC diagnostic ignored \"-Wnullability-completeness\"");
_Pragma("GCC diagnostic ignored \"-Wunused-variable\"");
_Pragma("GCC diagnostic ignored \"-Wthread-safety-analysis\"");
#define VMA_IMPLEMENTATION
#include "impeller/renderer/backend/vulkan/allocator_vk.h"
#include "impeller/renderer/backend/vulkan/device_buffer_vk.h"
#include "impeller/renderer/backend/vulkan/formats_vk.h"
#include "impeller/renderer/backend/vulkan/texture_vk.h"
#include <memory>
_Pragma("GCC diagnostic pop");
namespace impeller {
AllocatorVK::AllocatorVK(ContextVK& context,
uint32_t vulkan_api_version,
const vk::PhysicalDevice& physical_device,
const vk::Device& logical_device,
const vk::Instance& instance,
PFN_vkGetInstanceProcAddr get_instance_proc_address,
PFN_vkGetDeviceProcAddr get_device_proc_address)
: context_(context) {
VmaVulkanFunctions proc_table = {};
proc_table.vkGetInstanceProcAddr = get_instance_proc_address;
proc_table.vkGetDeviceProcAddr = get_device_proc_address;
VmaAllocatorCreateInfo allocator_info = {};
allocator_info.vulkanApiVersion = vulkan_api_version;
allocator_info.physicalDevice = physical_device;
allocator_info.device = logical_device;
allocator_info.instance = instance;
allocator_info.pVulkanFunctions = &proc_table;
VmaAllocator allocator = {};
auto result = vk::Result{::vmaCreateAllocator(&allocator_info, &allocator)};
if (result != vk::Result::eSuccess) {
VALIDATION_LOG << "Could not create memory allocator";
return;
}
allocator_ = allocator;
is_valid_ = true;
}
AllocatorVK::~AllocatorVK() {
if (allocator_) {
::vmaDestroyAllocator(allocator_);
}
}
// |Allocator|
bool AllocatorVK::IsValid() const {
return is_valid_;
}
// |Allocator|
std::shared_ptr<Texture> AllocatorVK::OnCreateTexture(
const TextureDescriptor& desc) {
auto image_create_info = vk::ImageCreateInfo{};
image_create_info.imageType = vk::ImageType::e2D;
image_create_info.format = ToVKImageFormat(desc.format);
image_create_info.extent.width = desc.size.width;
image_create_info.extent.height = desc.size.height;
image_create_info.samples = ToVKSampleCount(desc.sample_count);
image_create_info.mipLevels = desc.mip_count;
// TODO (kaushikiska): should we read these from desc?
image_create_info.extent.depth = 1;
image_create_info.arrayLayers = 1;
image_create_info.tiling = vk::ImageTiling::eOptimal;
image_create_info.initialLayout = vk::ImageLayout::eUndefined;
image_create_info.usage = vk::ImageUsageFlagBits::eSampled |
vk::ImageUsageFlagBits::eColorAttachment;
VmaAllocationCreateInfo alloc_create_info = {};
alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO;
// docs recommend using `VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT` for image
// allocations, but setting them to be host visible for now.
alloc_create_info.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT |
VMA_ALLOCATION_CREATE_MAPPED_BIT;
auto create_info_native =
static_cast<vk::ImageCreateInfo::NativeType>(image_create_info);
VkImage img;
VmaAllocation allocation;
VmaAllocationInfo allocation_info;
auto result = vk::Result{vmaCreateImage(allocator_, &create_info_native,
&alloc_create_info, &img, &allocation,
&allocation_info)};
if (result != vk::Result::eSuccess) {
VALIDATION_LOG << "Unable to allocate an image";
return nullptr;
}
auto texture_info = std::make_unique<TextureInfoVK>(TextureInfoVK{
.backing_type = TextureBackingTypeVK::kAllocatedTexture,
.allocated_texture =
{
.allocator = &allocator_,
.allocation = allocation,
.allocation_info = allocation_info,
.image = img,
},
});
return std::make_shared<TextureVK>(desc, &context_, std::move(texture_info));
}
// |Allocator|
std::shared_ptr<DeviceBuffer> AllocatorVK::OnCreateBuffer(
const DeviceBufferDescriptor& desc) {
// TODO (kaushikiska): consider optimizing the usage flags based on
// StorageMode.
auto buffer_create_info = static_cast<vk::BufferCreateInfo::NativeType>(
vk::BufferCreateInfo()
.setUsage(vk::BufferUsageFlagBits::eVertexBuffer |
vk::BufferUsageFlagBits::eIndexBuffer |
vk::BufferUsageFlagBits::eUniformBuffer |
vk::BufferUsageFlagBits::eTransferSrc |
vk::BufferUsageFlagBits::eTransferDst)
.setSize(desc.size)
.setSharingMode(vk::SharingMode::eExclusive));
VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT |
VMA_ALLOCATION_CREATE_MAPPED_BIT;
VkBuffer buffer;
VmaAllocation buffer_allocation;
VmaAllocationInfo buffer_allocation_info;
auto result = vk::Result{
vmaCreateBuffer(allocator_, &buffer_create_info, &allocCreateInfo,
&buffer, &buffer_allocation, &buffer_allocation_info)};
if (result != vk::Result::eSuccess) {
VALIDATION_LOG << "Unable to allocate a device buffer";
return nullptr;
}
auto device_allocation = std::make_unique<DeviceBufferAllocationVK>(
allocator_, buffer, buffer_allocation, buffer_allocation_info);
return std::make_shared<DeviceBufferVK>(desc, context_,
std::move(device_allocation));
}
// |Allocator|
ISize AllocatorVK::GetMaxTextureSizeSupported() const {
// TODO(magicianA): Get correct max texture size for Vulkan.
// 4096 is the required limit, see below:
// https://registry.khronos.org/vulkan/specs/1.2-extensions/html/vkspec.html#limits-minmax
return {4096, 4096};
}
} // namespace impeller