| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| uniform FrameInfo { |
| mat4 mvp; |
| vec2 texture_size; |
| |
| vec2 blur_direction; |
| float blur_sigma; |
| float blur_radius; |
| |
| float src_factor; |
| float inner_blur_factor; |
| float outer_blur_factor; |
| } |
| frame_info; |
| |
| in vec2 vertices; |
| in vec2 texture_coords; |
| in vec2 src_texture_coords; |
| |
| out vec2 v_texture_coords; |
| out vec2 v_src_texture_coords; |
| out vec2 v_texture_size; |
| out vec2 v_blur_direction; |
| out float v_blur_sigma; |
| out float v_blur_radius; |
| out float v_src_factor; |
| out float v_inner_blur_factor; |
| out float v_outer_blur_factor; |
| |
| void main() { |
| gl_Position = frame_info.mvp * vec4(vertices, 0.0, 1.0); |
| v_texture_coords = texture_coords; |
| v_src_texture_coords = src_texture_coords; |
| v_texture_size = frame_info.texture_size; |
| v_blur_direction = frame_info.blur_direction; |
| v_blur_sigma = frame_info.blur_sigma; |
| v_blur_radius = frame_info.blur_radius; |
| v_src_factor = frame_info.src_factor; |
| v_inner_blur_factor = frame_info.inner_blur_factor; |
| v_outer_blur_factor = frame_info.outer_blur_factor; |
| } |