| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include <future> |
| #include <memory> |
| #include <string_view> |
| |
| #include "flutter/fml/macros.h" |
| #include "fml/mapping.h" |
| #include "impeller/renderer/shader_types.h" |
| |
| namespace impeller { |
| |
| class Context; |
| class ShaderFunction; |
| |
| class ShaderLibrary : public std::enable_shared_from_this<ShaderLibrary> { |
| public: |
| virtual ~ShaderLibrary(); |
| |
| virtual bool IsValid() const = 0; |
| |
| virtual std::shared_ptr<const ShaderFunction> GetFunction( |
| std::string_view name, |
| ShaderStage stage) = 0; |
| |
| using RegistrationCallback = std::function<void(bool)>; |
| virtual void RegisterFunction(std::string name, |
| ShaderStage stage, |
| std::shared_ptr<fml::Mapping> code, |
| RegistrationCallback callback); |
| |
| protected: |
| ShaderLibrary(); |
| |
| private: |
| FML_DISALLOW_COPY_AND_ASSIGN(ShaderLibrary); |
| }; |
| |
| } // namespace impeller |