| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/shell/platform/embedder/embedder_surface_gl_impeller.h" |
| |
| #include <utility> |
| |
| #include "impeller/entity/gles/entity_shaders_gles.h" |
| #include "impeller/renderer/backend/gles/context_gles.h" |
| #include "impeller/renderer/backend/gles/proc_table_gles.h" |
| |
| #if IMPELLER_ENABLE_3D |
| #include "impeller/scene/shaders/gles/scene_shaders_gles.h" // nogncheck |
| #endif // IMPELLER_ENABLE_3D |
| |
| namespace flutter { |
| |
| class ReactorWorker final : public impeller::ReactorGLES::Worker { |
| public: |
| ReactorWorker() = default; |
| |
| // |ReactorGLES::Worker| |
| bool CanReactorReactOnCurrentThreadNow( |
| const impeller::ReactorGLES& reactor) const override { |
| impeller::ReaderLock lock(mutex_); |
| auto found = reactions_allowed_.find(std::this_thread::get_id()); |
| if (found == reactions_allowed_.end()) { |
| return false; |
| } |
| return found->second; |
| } |
| |
| void SetReactionsAllowedOnCurrentThread(bool allowed) { |
| impeller::WriterLock lock(mutex_); |
| reactions_allowed_[std::this_thread::get_id()] = allowed; |
| } |
| |
| private: |
| mutable impeller::RWMutex mutex_; |
| std::map<std::thread::id, bool> reactions_allowed_ IPLR_GUARDED_BY(mutex_); |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(ReactorWorker); |
| }; |
| |
| EmbedderSurfaceGLImpeller::EmbedderSurfaceGLImpeller( |
| EmbedderSurfaceGL::GLDispatchTable gl_dispatch_table, |
| bool fbo_reset_after_present, |
| std::shared_ptr<EmbedderExternalViewEmbedder> external_view_embedder) |
| : gl_dispatch_table_(std::move(gl_dispatch_table)), |
| fbo_reset_after_present_(fbo_reset_after_present), |
| external_view_embedder_(std::move(external_view_embedder)), |
| worker_(std::make_shared<ReactorWorker>()) { |
| // Make sure all required members of the dispatch table are checked. |
| if (!gl_dispatch_table_.gl_make_current_callback || |
| !gl_dispatch_table_.gl_clear_current_callback || |
| !gl_dispatch_table_.gl_present_callback || |
| !gl_dispatch_table_.gl_fbo_callback || |
| !gl_dispatch_table_.gl_populate_existing_damage || |
| !gl_dispatch_table_.gl_proc_resolver) { |
| return; |
| } |
| // Certain GL backends need to made current before any GL |
| // state can be accessed. |
| gl_dispatch_table_.gl_make_current_callback(); |
| |
| std::vector<std::shared_ptr<fml::Mapping>> shader_mappings = { |
| std::make_shared<fml::NonOwnedMapping>(impeller_entity_shaders_gles_data, |
| impeller_entity_shaders_gles_length), |
| #if IMPELLER_ENABLE_3D |
| std::make_shared<fml::NonOwnedMapping>(impeller_scene_shaders_gles_data, |
| impeller_scene_shaders_gles_length), |
| #endif // IMPELLER_ENABLE_3D |
| }; |
| auto gl = std::make_unique<impeller::ProcTableGLES>( |
| gl_dispatch_table_.gl_proc_resolver); |
| if (!gl->IsValid()) { |
| return; |
| } |
| |
| impeller_context_ = |
| impeller::ContextGLES::Create(std::move(gl), shader_mappings); |
| |
| if (!impeller_context_) { |
| FML_LOG(ERROR) << "Could not create Impeller context."; |
| return; |
| } |
| |
| auto worker_id = impeller_context_->AddReactorWorker(worker_); |
| if (!worker_id.has_value()) { |
| FML_LOG(ERROR) << "Could not add reactor worker."; |
| return; |
| } |
| |
| gl_dispatch_table_.gl_clear_current_callback(); |
| FML_LOG(ERROR) << "Using the Impeller rendering backend (OpenGL)."; |
| valid_ = true; |
| } |
| |
| EmbedderSurfaceGLImpeller::~EmbedderSurfaceGLImpeller() = default; |
| |
| // |EmbedderSurface| |
| bool EmbedderSurfaceGLImpeller::IsValid() const { |
| return valid_; |
| } |
| |
| // |GPUSurfaceGLDelegate| |
| std::unique_ptr<GLContextResult> |
| EmbedderSurfaceGLImpeller::GLContextMakeCurrent() { |
| worker_->SetReactionsAllowedOnCurrentThread(true); |
| return std::make_unique<GLContextDefaultResult>( |
| gl_dispatch_table_.gl_make_current_callback()); |
| } |
| |
| // |GPUSurfaceGLDelegate| |
| bool EmbedderSurfaceGLImpeller::GLContextClearCurrent() { |
| worker_->SetReactionsAllowedOnCurrentThread(false); |
| return gl_dispatch_table_.gl_clear_current_callback(); |
| } |
| |
| // |GPUSurfaceGLDelegate| |
| bool EmbedderSurfaceGLImpeller::GLContextPresent( |
| const GLPresentInfo& present_info) { |
| // Pass the present information to the embedder present callback. |
| return gl_dispatch_table_.gl_present_callback(present_info); |
| } |
| |
| // |GPUSurfaceGLDelegate| |
| GLFBOInfo EmbedderSurfaceGLImpeller::GLContextFBO( |
| GLFrameInfo frame_info) const { |
| // Get the FBO ID using the gl_fbo_callback and then get exiting damage by |
| // passing that ID to the gl_populate_existing_damage. |
| return gl_dispatch_table_.gl_populate_existing_damage( |
| gl_dispatch_table_.gl_fbo_callback(frame_info)); |
| } |
| |
| // |GPUSurfaceGLDelegate| |
| bool EmbedderSurfaceGLImpeller::GLContextFBOResetAfterPresent() const { |
| return fbo_reset_after_present_; |
| } |
| |
| // |GPUSurfaceGLDelegate| |
| SkMatrix EmbedderSurfaceGLImpeller::GLContextSurfaceTransformation() const { |
| auto callback = gl_dispatch_table_.gl_surface_transformation_callback; |
| if (!callback) { |
| SkMatrix matrix; |
| matrix.setIdentity(); |
| return matrix; |
| } |
| return callback(); |
| } |
| |
| // |GPUSurfaceGLDelegate| |
| EmbedderSurfaceGL::GLProcResolver EmbedderSurfaceGLImpeller::GetGLProcResolver() |
| const { |
| return gl_dispatch_table_.gl_proc_resolver; |
| } |
| |
| // |GPUSurfaceGLDelegate| |
| SurfaceFrame::FramebufferInfo |
| EmbedderSurfaceGLImpeller::GLContextFramebufferInfo() const { |
| // Enable partial repaint by default on the embedders. |
| auto info = SurfaceFrame::FramebufferInfo{}; |
| info.supports_readback = true; |
| info.supports_partial_repaint = |
| gl_dispatch_table_.gl_populate_existing_damage != nullptr; |
| return info; |
| } |
| |
| // |EmbedderSurface| |
| std::unique_ptr<Surface> EmbedderSurfaceGLImpeller::CreateGPUSurface() { |
| return std::make_unique<GPUSurfaceGLImpeller>( |
| this, // GPU surface GL delegate |
| impeller_context_ // render to surface |
| ); |
| } |
| |
| // |EmbedderSurface| |
| std::shared_ptr<impeller::Context> |
| EmbedderSurfaceGLImpeller::CreateImpellerContext() const { |
| return impeller_context_; |
| } |
| |
| // |EmbedderSurface| |
| sk_sp<GrDirectContext> EmbedderSurfaceGLImpeller::CreateResourceContext() |
| const { |
| if (gl_dispatch_table_.gl_make_resource_current_callback()) { |
| worker_->SetReactionsAllowedOnCurrentThread(true); |
| } else { |
| FML_DLOG(ERROR) << "Could not make the resource context current."; |
| worker_->SetReactionsAllowedOnCurrentThread(false); |
| } |
| return nullptr; |
| } |
| |
| } // namespace flutter |