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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_VULKAN_VULKAN_DEVICE_H_
#define FLUTTER_VULKAN_VULKAN_DEVICE_H_
#include <vector>
#include "flutter/fml/compiler_specific.h"
#include "flutter/fml/macros.h"
#include "flutter/vulkan/procs/vulkan_handle.h"
namespace vulkan {
class VulkanProcTable;
class VulkanSurface;
class VulkanDevice {
public:
/// @brief Create a new VkDevice with a resolved VkQueue suitable for
/// rendering with Skia.
///
VulkanDevice(VulkanProcTable& vk,
VulkanHandle<VkPhysicalDevice> physical_device,
bool enable_validation_layers);
/// @brief Wrap an existing VkDevice and VkQueue.
///
VulkanDevice(VulkanProcTable& vk,
VulkanHandle<VkPhysicalDevice> physical_device,
VulkanHandle<VkDevice> device,
uint32_t queue_family_index,
VulkanHandle<VkQueue> queue);
~VulkanDevice();
bool IsValid() const;
const VulkanHandle<VkDevice>& GetHandle() const;
const VulkanHandle<VkPhysicalDevice>& GetPhysicalDeviceHandle() const;
const VulkanHandle<VkQueue>& GetQueueHandle() const;
const VulkanHandle<VkCommandPool>& GetCommandPool() const;
uint32_t GetGraphicsQueueIndex() const;
void ReleaseDeviceOwnership();
[[nodiscard]] bool GetSurfaceCapabilities(
const VulkanSurface& surface,
VkSurfaceCapabilitiesKHR* capabilities) const;
[[nodiscard]] bool GetPhysicalDeviceFeatures(
VkPhysicalDeviceFeatures* features) const;
[[nodiscard]] bool GetPhysicalDeviceFeaturesSkia(
uint32_t* /* mask of GrVkFeatureFlags */ features) const;
[[nodiscard]] int ChooseSurfaceFormat(
const VulkanSurface& surface,
const std::vector<VkFormat>& desired_formats,
VkSurfaceFormatKHR* format) const;
[[nodiscard]] bool ChoosePresentMode(const VulkanSurface& surface,
VkPresentModeKHR* present_mode) const;
[[nodiscard]] bool QueueSubmit(
std::vector<VkPipelineStageFlags> wait_dest_pipeline_stages,
const std::vector<VkSemaphore>& wait_semaphores,
const std::vector<VkSemaphore>& signal_semaphores,
const std::vector<VkCommandBuffer>& command_buffers,
const VulkanHandle<VkFence>& fence) const;
[[nodiscard]] bool WaitIdle() const;
private:
VulkanProcTable& vk;
VulkanHandle<VkPhysicalDevice> physical_device_;
VulkanHandle<VkDevice> device_;
VulkanHandle<VkQueue> queue_;
VulkanHandle<VkCommandPool> command_pool_;
uint32_t graphics_queue_index_;
bool valid_;
bool InitializeCommandPool();
std::vector<VkQueueFamilyProperties> GetQueueFamilyProperties() const;
FML_DISALLOW_COPY_AND_ASSIGN(VulkanDevice);
};
} // namespace vulkan
#endif // FLUTTER_VULKAN_VULKAN_DEVICE_H_