|  | // Copyright 2016 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef FLOW_LAYERS_SHADER_MASK_LAYER_H_ | 
|  | #define FLOW_LAYERS_SHADER_MASK_LAYER_H_ | 
|  |  | 
|  | #include "flow/layers/container_layer.h" | 
|  |  | 
|  | #include "third_party/skia/include/core/SkShader.h" | 
|  |  | 
|  | namespace flow { | 
|  |  | 
|  | class ShaderMaskLayer : public ContainerLayer { | 
|  | public: | 
|  | ShaderMaskLayer(); | 
|  | ~ShaderMaskLayer() override; | 
|  |  | 
|  | void set_shader(sk_sp<SkShader> shader) { shader_ = shader; } | 
|  |  | 
|  | void set_mask_rect(const SkRect& mask_rect) { | 
|  | mask_rect_ = mask_rect; | 
|  | } | 
|  |  | 
|  | void set_transfer_mode(SkXfermode::Mode transfer_mode) { | 
|  | transfer_mode_ = transfer_mode; | 
|  | } | 
|  |  | 
|  | protected: | 
|  | void Paint(PaintContext& context) override; | 
|  |  | 
|  | private: | 
|  | sk_sp<SkShader> shader_; | 
|  | SkRect mask_rect_; | 
|  | SkXfermode::Mode transfer_mode_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(ShaderMaskLayer); | 
|  | }; | 
|  |  | 
|  | }  // namespace flow | 
|  |  | 
|  | #endif  // FLOW_LAYERS_SHADER_MASK_LAYER_H_ |