| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_DISPLAY_LIST_DISPLAY_LIST_VERTICES_H_ |
| #define FLUTTER_DISPLAY_LIST_DISPLAY_LIST_VERTICES_H_ |
| |
| #include <memory> |
| |
| #include "flutter/display_list/dl_color.h" |
| |
| #include "third_party/skia/include/core/SkRect.h" |
| |
| namespace flutter { |
| |
| //------------------------------------------------------------------------------ |
| /// @brief Defines the way in which the vertices of a DlVertices object |
| /// are separated into triangles into which to render. |
| /// |
| enum class DlVertexMode { |
| /// The vertices are taken 3 at a time to form a triangle. |
| kTriangles, |
| |
| /// The vertices are taken in overlapping triplets to form triangles, with |
| /// each triplet sharing 2 of its vertices with the preceding and following |
| /// triplets. |
| /// vertices [ABCDE] yield 3 triangles ABC,BCD,CDE |
| kTriangleStrip, |
| |
| /// The vertices are taken in overlapping pairs and combined with the first |
| /// vertex to form triangles that radiate outward from the initial point. |
| /// vertices [ABCDE] yield 3 triangles ABC,ACD,ADE |
| kTriangleFan, |
| }; |
| |
| //------------------------------------------------------------------------------ |
| /// @brief Holds all of the data (both required and optional) for a |
| /// DisplayList drawVertices call. |
| /// |
| /// There are 4 main pices of data: |
| /// - vertices(): |
| /// the points on the rendering surface that define the pixels |
| /// being rendered to in a series of triangles. These points |
| /// can map to triangles in various ways depending on the |
| /// supplied |DlVertexMode|. |
| /// - texture_coordinates(): |
| /// the points in the DlColorSource to map to the coordinates |
| /// of the triangles in the vertices(). If missing, the |
| /// vertex coordinates themselves will be used to map the |
| /// source colors to the vertices. |
| /// - colors(): |
| /// colors to map to each triangle vertex. Note that each |
| /// vertex is mapped to exactly 1 color even if the DlVertex |
| /// - indices(): |
| /// An indirection based on indices into the array of vertices |
| /// (and by extension, their associated texture_coordinates and |
| /// colors). Note that the DLVertexMode will still apply to the |
| /// indices in the same way (and instead of the way) that it |
| /// would normally be applied to the vertices themselves. The |
| /// indices are useful, for example, to fill the vertices with |
| /// a grid of points and then use the indices to define a |
| /// triangular mesh that covers that grid without having to |
| /// repeat the vertex (and texture coordinate and color) |
| /// information for the times when a given grid coordinate |
| /// gets reused in up to 4 mesh triangles. |
| /// |
| /// Note that each vertex is mapped to exactly 1 texture_coordinate and |
| /// color even if the DlVertexMode or indices specify that it contributes |
| /// to more than one output triangle. |
| /// |
| class DlVertices { |
| public: |
| /// @brief A utility class to build up a |DlVertices| object |
| /// one set of data at a time. |
| class Builder { |
| public: |
| /// @brief flags to indicate/promise which of the optional |
| /// texture coordinates or colors will be supplied |
| /// during the build phase. |
| union Flags { |
| struct { |
| unsigned has_texture_coordinates : 1; |
| unsigned has_colors : 1; |
| }; |
| uint32_t mask = 0; |
| |
| inline Flags operator|(const Flags& rhs) const { |
| return {.mask = (mask | rhs.mask)}; |
| } |
| |
| inline Flags& operator|=(const Flags& rhs) { |
| mask = mask | rhs.mask; |
| return *this; |
| } |
| }; |
| static constexpr Flags kNone = {{false, false}}; |
| static constexpr Flags kHasTextureCoordinates = {{true, false}}; |
| static constexpr Flags kHasColors = {{false, true}}; |
| |
| //-------------------------------------------------------------------------- |
| /// @brief Constructs a Builder and prepares room for the |
| /// required and optional data. |
| /// |
| /// Vertices are always required. Optional texture coordinates |
| /// and optional colors are reserved depending on the |Flags|. |
| /// Optional indices will be reserved if the index_count is |
| /// positive (>0). |
| /// |
| /// The caller must provide all data that is promised by the |
| /// supplied |flags| and |index_count| parameters before |
| /// calling the |build()| method. |
| Builder(DlVertexMode mode, int vertex_count, Flags flags, int index_count); |
| |
| /// Returns true iff the underlying object was successfully allocated. |
| bool is_valid() { return vertices_ != nullptr; } |
| |
| /// @brief Copies the indicated list of points as vertices. |
| /// |
| /// fails if vertices have already been supplied. |
| void store_vertices(const SkPoint points[]); |
| |
| /// @brief Copies the indicated list of float pairs as vertices. |
| /// |
| /// fails if vertices have already been supplied. |
| void store_vertices(const float coordinates[]); |
| |
| /// @brief Copies the indicated list of points as texture coordinates. |
| /// |
| /// fails if texture coordinates have already been supplied or if they |
| /// were not promised by the flags.has_texture_coordinates. |
| void store_texture_coordinates(const SkPoint points[]); |
| |
| /// @brief Copies the indicated list of float pairs as texture coordinates. |
| /// |
| /// fails if texture coordinates have already been supplied or if they |
| /// were not promised by the flags.has_texture_coordinates. |
| void store_texture_coordinates(const float coordinates[]); |
| |
| /// @brief Copies the indicated list of colors as vertex colors. |
| /// |
| /// fails if colors have already been supplied or if they were not |
| /// promised by the flags.has_colors. |
| void store_colors(const DlColor colors[]); |
| |
| /// @brief Copies the indicated list of unsigned ints as vertex colors |
| /// in the 32-bit RGBA format. |
| /// |
| /// fails if colors have already been supplied or if they were not |
| /// promised by the flags.has_colors. |
| void store_colors(const uint32_t colors[]) { |
| store_colors(reinterpret_cast<const DlColor*>(colors)); |
| } |
| |
| /// @brief Copies the indicated list of 16-bit indices as vertex indices. |
| /// |
| /// fails if indices have already been supplied or if they were not |
| /// promised by (index_count > 0). |
| void store_indices(const uint16_t indices[]); |
| |
| /// @brief Finalizes and the constructed DlVertices object. |
| /// |
| /// fails if any of the optional data promised in the constructor is |
| /// missing. |
| std::shared_ptr<DlVertices> build(); |
| |
| private: |
| std::shared_ptr<DlVertices> vertices_; |
| bool needs_vertices_; |
| bool needs_texture_coords_; |
| bool needs_colors_; |
| bool needs_indices_; |
| }; |
| |
| //-------------------------------------------------------------------------- |
| /// @brief Constructs a DlVector with compact inline storage for all |
| /// of its required and optional lists of data. |
| /// |
| /// Vertices are always required. Optional texture coordinates |
| /// and optional colors are stored if the arguments are non-null. |
| /// Optional indices will be stored iff the array argument is |
| /// non-null and the index_count is positive (>0). |
| static std::shared_ptr<DlVertices> Make(DlVertexMode mode, |
| int vertex_count, |
| const SkPoint vertices[], |
| const SkPoint texture_coordinates[], |
| const DlColor colors[], |
| int index_count = 0, |
| const uint16_t indices[] = nullptr); |
| |
| /// Returns the size of the object including all of the inlined data. |
| size_t size() const; |
| |
| /// Returns the bounds of the vertices. |
| SkRect bounds() const { return bounds_; } |
| |
| /// Returns the vertex mode that defines how the vertices (or the indices) |
| /// are turned into triangles. |
| DlVertexMode mode() const { return mode_; } |
| |
| /// Returns the number of vertices, which also applies to the number of |
| /// texture coordinate and colors if they are provided. |
| int vertex_count() const { return vertex_count_; } |
| |
| /// Returns a pointer to the vertex information. Should be non-null. |
| const SkPoint* vertices() const { |
| return static_cast<const SkPoint*>(pod(vertices_offset_)); |
| } |
| |
| /// Returns a pointer to the vertex texture coordinate |
| /// or null if none were provided. |
| const SkPoint* texture_coordinates() const { |
| return static_cast<const SkPoint*>(pod(texture_coordinates_offset_)); |
| } |
| |
| /// Returns a pointer to the vertex colors |
| /// or null if none were provided. |
| const DlColor* colors() const { |
| return static_cast<const DlColor*>(pod(colors_offset_)); |
| } |
| |
| /// Returns a pointer to the count of vertex indices |
| /// or 0 if none were provided. |
| int index_count() const { return index_count_; } |
| |
| /// Returns a pointer to the vertex indices |
| /// or null if none were provided. |
| const uint16_t* indices() const { |
| return static_cast<const uint16_t*>(pod(indices_offset_)); |
| } |
| |
| bool operator==(DlVertices const& other) const; |
| |
| bool operator!=(DlVertices const& other) const { return !(*this == other); } |
| |
| private: |
| // Constructors are designed to encapsulate arrays sequentially in memory |
| // which means they can only be called by intantiations that use the |
| // new (ptr) paradigm which precomputes and preallocates the memory for |
| // the class body and all of its arrays, such as in Builder. |
| DlVertices(DlVertexMode mode, |
| int vertex_count, |
| const SkPoint vertices[], |
| const SkPoint texture_coordinates[], |
| const DlColor colors[], |
| int index_count, |
| const uint16_t indices[], |
| const SkRect* bounds = nullptr); |
| |
| // This constructor is specifically used by the DlVertices::Builder to |
| // establish the object before the copying of data is requested. |
| DlVertices(DlVertexMode mode, |
| int vertex_count, |
| Builder::Flags flags, |
| int index_count); |
| |
| // The copy constructor has the same memory pre-allocation requirements |
| // as this other constructors. This particular version is used by the |
| // DisplaylistBuilder to copy the instance into pre-allocated pod memory |
| // in the display list buffer. |
| explicit DlVertices(const DlVertices* other); |
| |
| DlVertexMode mode_; |
| |
| int vertex_count_; |
| size_t vertices_offset_; |
| size_t texture_coordinates_offset_; |
| size_t colors_offset_; |
| |
| int index_count_; |
| size_t indices_offset_; |
| |
| SkRect bounds_; |
| |
| const void* pod(int offset) const { |
| if (offset <= 0) { |
| return nullptr; |
| } |
| const void* base = static_cast<const void*>(this); |
| return static_cast<const char*>(base) + offset; |
| } |
| |
| friend class DisplayListBuilder; |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_DISPLAY_LIST_DISPLAY_LIST_VERTICES_H_ |