|  | // Copyright 2013 The Flutter Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef FLUTTER_FLOW_LAYERS_CHILD_SCENE_LAYER_H_ | 
|  | #define FLUTTER_FLOW_LAYERS_CHILD_SCENE_LAYER_H_ | 
|  |  | 
|  | #include <third_party/skia/include/core/SkMatrix.h> | 
|  | #include <third_party/skia/include/core/SkPoint.h> | 
|  | #include <third_party/skia/include/core/SkSize.h> | 
|  |  | 
|  | #include "flutter/flow/layers/layer.h" | 
|  | #include "flutter/flow/scene_update_context.h" | 
|  |  | 
|  | namespace flow { | 
|  |  | 
|  | // Layer that represents an embedded child. | 
|  | class ChildSceneLayer : public Layer { | 
|  | public: | 
|  | ChildSceneLayer(zx_koid_t layer_id, | 
|  | bool use_view_holder, | 
|  | const SkPoint& offset, | 
|  | const SkSize& size, | 
|  | bool hit_testable); | 
|  | ~ChildSceneLayer() override = default; | 
|  |  | 
|  | void Preroll(PrerollContext* context, const SkMatrix& matrix) override; | 
|  |  | 
|  | void Paint(PaintContext& context) const override; | 
|  |  | 
|  | void UpdateScene(SceneUpdateContext& context) override; | 
|  |  | 
|  | private: | 
|  | zx_koid_t layer_id_ = ZX_KOID_INVALID; | 
|  | SkPoint offset_; | 
|  | SkSize size_; | 
|  | bool hit_testable_ = true; | 
|  | bool use_view_holder_ = true; | 
|  |  | 
|  | FML_DISALLOW_COPY_AND_ASSIGN(ChildSceneLayer); | 
|  | }; | 
|  |  | 
|  | }  // namespace flow | 
|  |  | 
|  | #endif  // FLUTTER_FLOW_LAYERS_CHILD_SCENE_LAYER_H_ |