blob: d33240f48786f04672b8afd31e1edf877114a8f3 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_OPACITY_LAYER_H_
#define FLUTTER_FLOW_LAYERS_OPACITY_LAYER_H_
#include "flutter/flow/layers/container_layer.h"
namespace flow {
class OpacityLayer : public ContainerLayer {
public:
OpacityLayer();
~OpacityLayer() override;
void set_alpha(int alpha) { alpha_ = alpha; }
void set_offset(const SkPoint& offset) { offset_ = offset; }
void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
void Paint(PaintContext& context) const override;
// TODO(chinmaygarde): Once MZ-139 is addressed, introduce a new node in the
// session scene hierarchy.
private:
int alpha_;
SkPoint offset_;
// Restructure (if necessary) OpacityLayer to have only one child.
//
// This is needed to ensure that retained rendering can always be applied to
// save the costly saveLayer.
//
// If there are multiple children, this creates a new identity TransformLayer,
// sets all children to be the TransformLayer's children, and sets that
// TransformLayer as the single child of this OpacityLayer.
void EnsureSingleChild();
FML_DISALLOW_COPY_AND_ASSIGN(OpacityLayer);
};
} // namespace flow
#endif // FLUTTER_FLOW_LAYERS_OPACITY_LAYER_H_