| // Copyright 2014 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef UI_EVENTS_EVENT_REWRITER_H_ | 
 | #define UI_EVENTS_EVENT_REWRITER_H_ | 
 |  | 
 | #include "base/memory/scoped_ptr.h" | 
 | #include "ui/events/events_export.h" | 
 |  | 
 | namespace ui { | 
 |  | 
 | class Event; | 
 |  | 
 | // Return status of EventRewriter operations; see that class below. | 
 | enum EventRewriteStatus { | 
 |   // Nothing was done; no rewritten event returned. Pass the original | 
 |   // event to later rewriters, or send it to the EventProcessor if this | 
 |   // was the final rewriter. | 
 |   EVENT_REWRITE_CONTINUE, | 
 |  | 
 |   // The event has been rewritten. Send the rewritten event to the | 
 |   // EventProcessor instead of the original event (without sending | 
 |   // either to any later rewriters). | 
 |   EVENT_REWRITE_REWRITTEN, | 
 |  | 
 |   // The event should be discarded, neither passing it to any later | 
 |   // rewriters nor sending it to the EventProcessor. | 
 |   EVENT_REWRITE_DISCARD, | 
 |  | 
 |   // The event has been rewritten. As for EVENT_REWRITE_REWRITTEN, | 
 |   // send the rewritten event to the EventProcessor instead of the | 
 |   // original event (without sending either to any later rewriters). | 
 |   // In addition the rewriter has one or more additional new events | 
 |   // to be retrieved using |NextDispatchEvent()| and sent to the | 
 |   // EventProcessor. | 
 |   EVENT_REWRITE_DISPATCH_ANOTHER, | 
 | }; | 
 |  | 
 | // EventRewriter provides a mechanism for Events to be rewritten | 
 | // before being dispatched from EventSource to EventProcessor. | 
 | class EVENTS_EXPORT EventRewriter { | 
 |  public: | 
 |   virtual ~EventRewriter() {} | 
 |  | 
 |   // Potentially rewrites (replaces) an event, or requests it be discarded. | 
 |   // or discards an event. If the rewriter wants to rewrite an event, and | 
 |   // dispatch another event once the rewritten event is dispatched, it should | 
 |   // return EVENT_REWRITE_DISPATCH_ANOTHER, and return the next event to | 
 |   // dispatch from |NextDispatchEvent()|. | 
 |   virtual EventRewriteStatus RewriteEvent( | 
 |       const Event& event, | 
 |       scoped_ptr<Event>* rewritten_event) = 0; | 
 |  | 
 |   // Supplies an additional event to be dispatched. It is only valid to | 
 |   // call this after the immediately previous call to |RewriteEvent()| | 
 |   // or |NextDispatchEvent()| has returned EVENT_REWRITE_DISPATCH_ANOTHER. | 
 |   // Should only return either EVENT_REWRITE_REWRITTEN or | 
 |   // EVENT_REWRITE_DISPATCH_ANOTHER; otherwise the previous call should not | 
 |   // have returned EVENT_REWRITE_DISPATCH_ANOTHER. | 
 |   virtual EventRewriteStatus NextDispatchEvent( | 
 |       const Event& last_event, | 
 |       scoped_ptr<Event>* new_event) = 0; | 
 | }; | 
 |  | 
 | }  // namespace ui | 
 |  | 
 | #endif  // UI_EVENTS_EVENT_REWRITER_H_ |