| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/lib/ui/compositing/scene_builder.h" |
| |
| #include "flutter/flow/layers/backdrop_filter_layer.h" |
| #include "flutter/flow/layers/clip_path_layer.h" |
| #include "flutter/flow/layers/clip_rect_layer.h" |
| #include "flutter/flow/layers/clip_rrect_layer.h" |
| #include "flutter/flow/layers/color_filter_layer.h" |
| #include "flutter/flow/layers/container_layer.h" |
| #include "flutter/flow/layers/image_filter_layer.h" |
| #include "flutter/flow/layers/layer.h" |
| #include "flutter/flow/layers/layer_tree.h" |
| #include "flutter/flow/layers/opacity_layer.h" |
| #include "flutter/flow/layers/performance_overlay_layer.h" |
| #include "flutter/flow/layers/physical_shape_layer.h" |
| #include "flutter/flow/layers/picture_layer.h" |
| #include "flutter/flow/layers/platform_view_layer.h" |
| #include "flutter/flow/layers/shader_mask_layer.h" |
| #include "flutter/flow/layers/texture_layer.h" |
| #include "flutter/flow/layers/transform_layer.h" |
| #include "flutter/fml/build_config.h" |
| #include "flutter/lib/ui/painting/matrix.h" |
| #include "flutter/lib/ui/painting/shader.h" |
| #include "third_party/skia/include/core/SkColorFilter.h" |
| #include "third_party/tonic/converter/dart_converter.h" |
| #include "third_party/tonic/dart_args.h" |
| #include "third_party/tonic/dart_binding_macros.h" |
| #include "third_party/tonic/dart_library_natives.h" |
| |
| #if defined(LEGACY_FUCHSIA_EMBEDDER) |
| #include "flutter/flow/layers/child_scene_layer.h" // nogncheck |
| #endif |
| |
| namespace flutter { |
| |
| static void SceneBuilder_constructor(Dart_NativeArguments args) { |
| UIDartState::ThrowIfUIOperationsProhibited(); |
| DartCallConstructor(&SceneBuilder::create, args); |
| } |
| |
| IMPLEMENT_WRAPPERTYPEINFO(ui, SceneBuilder); |
| |
| #define FOR_EACH_BINDING(V) \ |
| V(SceneBuilder, pushOffset) \ |
| V(SceneBuilder, pushTransform) \ |
| V(SceneBuilder, pushClipRect) \ |
| V(SceneBuilder, pushClipRRect) \ |
| V(SceneBuilder, pushClipPath) \ |
| V(SceneBuilder, pushOpacity) \ |
| V(SceneBuilder, pushColorFilter) \ |
| V(SceneBuilder, pushImageFilter) \ |
| V(SceneBuilder, pushBackdropFilter) \ |
| V(SceneBuilder, pushShaderMask) \ |
| V(SceneBuilder, pushPhysicalShape) \ |
| V(SceneBuilder, pop) \ |
| V(SceneBuilder, addPlatformView) \ |
| V(SceneBuilder, addRetained) \ |
| V(SceneBuilder, addPicture) \ |
| V(SceneBuilder, addTexture) \ |
| V(SceneBuilder, addPerformanceOverlay) \ |
| V(SceneBuilder, setRasterizerTracingThreshold) \ |
| V(SceneBuilder, setCheckerboardOffscreenLayers) \ |
| V(SceneBuilder, setCheckerboardRasterCacheImages) \ |
| V(SceneBuilder, build) |
| |
| FOR_EACH_BINDING(DART_NATIVE_CALLBACK) |
| #if defined(LEGACY_FUCHSIA_EMBEDDER) |
| DART_NATIVE_CALLBACK(SceneBuilder, addChildScene) |
| #endif |
| |
| void SceneBuilder::RegisterNatives(tonic::DartLibraryNatives* natives) { |
| natives->Register({ |
| {"SceneBuilder_constructor", SceneBuilder_constructor, 1, true}, |
| FOR_EACH_BINDING(DART_REGISTER_NATIVE) |
| #if defined(LEGACY_FUCHSIA_EMBEDDER) |
| DART_REGISTER_NATIVE(SceneBuilder, addChildScene) |
| #endif |
| }); |
| } |
| |
| SceneBuilder::SceneBuilder() { |
| // Add a ContainerLayer as the root layer, so that AddLayer operations are |
| // always valid. |
| PushLayer(std::make_shared<flutter::ContainerLayer>()); |
| } |
| |
| SceneBuilder::~SceneBuilder() = default; |
| |
| void SceneBuilder::pushTransform(Dart_Handle layer_handle, |
| tonic::Float64List& matrix4) { |
| SkMatrix sk_matrix = ToSkMatrix(matrix4); |
| auto layer = std::make_shared<flutter::TransformLayer>(sk_matrix); |
| PushLayer(layer); |
| // matrix4 has to be released before we can return another Dart object |
| matrix4.Release(); |
| EngineLayer::MakeRetained(layer_handle, layer); |
| } |
| |
| void SceneBuilder::pushOffset(Dart_Handle layer_handle, double dx, double dy) { |
| SkMatrix sk_matrix = SkMatrix::Translate(dx, dy); |
| auto layer = std::make_shared<flutter::TransformLayer>(sk_matrix); |
| PushLayer(layer); |
| EngineLayer::MakeRetained(layer_handle, layer); |
| } |
| |
| void SceneBuilder::pushClipRect(Dart_Handle layer_handle, |
| double left, |
| double right, |
| double top, |
| double bottom, |
| int clipBehavior) { |
| SkRect clipRect = SkRect::MakeLTRB(left, top, right, bottom); |
| flutter::Clip clip_behavior = static_cast<flutter::Clip>(clipBehavior); |
| auto layer = |
| std::make_shared<flutter::ClipRectLayer>(clipRect, clip_behavior); |
| PushLayer(layer); |
| EngineLayer::MakeRetained(layer_handle, layer); |
| } |
| |
| void SceneBuilder::pushClipRRect(Dart_Handle layer_handle, |
| const RRect& rrect, |
| int clipBehavior) { |
| flutter::Clip clip_behavior = static_cast<flutter::Clip>(clipBehavior); |
| auto layer = |
| std::make_shared<flutter::ClipRRectLayer>(rrect.sk_rrect, clip_behavior); |
| PushLayer(layer); |
| EngineLayer::MakeRetained(layer_handle, layer); |
| } |
| |
| void SceneBuilder::pushClipPath(Dart_Handle layer_handle, |
| const CanvasPath* path, |
| int clipBehavior) { |
| flutter::Clip clip_behavior = static_cast<flutter::Clip>(clipBehavior); |
| FML_DCHECK(clip_behavior != flutter::Clip::none); |
| auto layer = |
| std::make_shared<flutter::ClipPathLayer>(path->path(), clip_behavior); |
| PushLayer(layer); |
| EngineLayer::MakeRetained(layer_handle, layer); |
| } |
| |
| void SceneBuilder::pushOpacity(Dart_Handle layer_handle, |
| int alpha, |
| double dx, |
| double dy) { |
| auto layer = |
| std::make_shared<flutter::OpacityLayer>(alpha, SkPoint::Make(dx, dy)); |
| PushLayer(layer); |
| EngineLayer::MakeRetained(layer_handle, layer); |
| } |
| |
| void SceneBuilder::pushColorFilter(Dart_Handle layer_handle, |
| const ColorFilter* color_filter) { |
| auto layer = |
| std::make_shared<flutter::ColorFilterLayer>(color_filter->filter()); |
| PushLayer(layer); |
| EngineLayer::MakeRetained(layer_handle, layer); |
| } |
| |
| void SceneBuilder::pushImageFilter(Dart_Handle layer_handle, |
| const ImageFilter* image_filter) { |
| auto layer = |
| std::make_shared<flutter::ImageFilterLayer>(image_filter->filter()); |
| PushLayer(layer); |
| EngineLayer::MakeRetained(layer_handle, layer); |
| } |
| |
| void SceneBuilder::pushBackdropFilter(Dart_Handle layer_handle, |
| ImageFilter* filter) { |
| auto layer = std::make_shared<flutter::BackdropFilterLayer>(filter->filter()); |
| PushLayer(layer); |
| EngineLayer::MakeRetained(layer_handle, layer); |
| } |
| |
| void SceneBuilder::pushShaderMask(Dart_Handle layer_handle, |
| Shader* shader, |
| double maskRectLeft, |
| double maskRectRight, |
| double maskRectTop, |
| double maskRectBottom, |
| int blendMode) { |
| SkRect rect = SkRect::MakeLTRB(maskRectLeft, maskRectTop, maskRectRight, |
| maskRectBottom); |
| auto layer = std::make_shared<flutter::ShaderMaskLayer>( |
| shader->shader(), rect, static_cast<SkBlendMode>(blendMode)); |
| PushLayer(layer); |
| EngineLayer::MakeRetained(layer_handle, layer); |
| } |
| |
| void SceneBuilder::pushPhysicalShape(Dart_Handle layer_handle, |
| const CanvasPath* path, |
| double elevation, |
| int color, |
| int shadow_color, |
| int clipBehavior) { |
| auto layer = std::make_shared<flutter::PhysicalShapeLayer>( |
| static_cast<SkColor>(color), static_cast<SkColor>(shadow_color), |
| static_cast<float>(elevation), path->path(), |
| static_cast<flutter::Clip>(clipBehavior)); |
| PushLayer(layer); |
| EngineLayer::MakeRetained(layer_handle, layer); |
| } |
| |
| void SceneBuilder::addRetained(fml::RefPtr<EngineLayer> retainedLayer) { |
| AddLayer(retainedLayer->Layer()); |
| } |
| |
| void SceneBuilder::pop() { |
| PopLayer(); |
| } |
| |
| void SceneBuilder::addPicture(double dx, |
| double dy, |
| Picture* picture, |
| int hints) { |
| SkPoint offset = SkPoint::Make(dx, dy); |
| SkRect pictureRect = picture->picture()->cullRect(); |
| pictureRect.offset(offset.x(), offset.y()); |
| auto layer = std::make_unique<flutter::PictureLayer>( |
| offset, UIDartState::CreateGPUObject(picture->picture()), !!(hints & 1), |
| !!(hints & 2)); |
| AddLayer(std::move(layer)); |
| } |
| |
| void SceneBuilder::addTexture(double dx, |
| double dy, |
| double width, |
| double height, |
| int64_t textureId, |
| bool freeze, |
| int filterQuality) { |
| auto layer = std::make_unique<flutter::TextureLayer>( |
| SkPoint::Make(dx, dy), SkSize::Make(width, height), textureId, freeze, |
| static_cast<SkFilterQuality>(filterQuality)); |
| AddLayer(std::move(layer)); |
| } |
| |
| void SceneBuilder::addPlatformView(double dx, |
| double dy, |
| double width, |
| double height, |
| int64_t viewId) { |
| auto layer = std::make_unique<flutter::PlatformViewLayer>( |
| SkPoint::Make(dx, dy), SkSize::Make(width, height), viewId); |
| AddLayer(std::move(layer)); |
| } |
| |
| #if defined(LEGACY_FUCHSIA_EMBEDDER) |
| void SceneBuilder::addChildScene(double dx, |
| double dy, |
| double width, |
| double height, |
| SceneHost* sceneHost, |
| bool hitTestable) { |
| auto layer = std::make_unique<flutter::ChildSceneLayer>( |
| sceneHost->id(), SkPoint::Make(dx, dy), SkSize::Make(width, height), |
| hitTestable); |
| AddLayer(std::move(layer)); |
| } |
| #endif |
| |
| void SceneBuilder::addPerformanceOverlay(uint64_t enabledOptions, |
| double left, |
| double right, |
| double top, |
| double bottom) { |
| SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); |
| auto layer = |
| std::make_unique<flutter::PerformanceOverlayLayer>(enabledOptions); |
| layer->set_paint_bounds(rect); |
| AddLayer(std::move(layer)); |
| } |
| |
| void SceneBuilder::setRasterizerTracingThreshold(uint32_t frameInterval) { |
| rasterizer_tracing_threshold_ = frameInterval; |
| } |
| |
| void SceneBuilder::setCheckerboardRasterCacheImages(bool checkerboard) { |
| checkerboard_raster_cache_images_ = checkerboard; |
| } |
| |
| void SceneBuilder::setCheckerboardOffscreenLayers(bool checkerboard) { |
| checkerboard_offscreen_layers_ = checkerboard; |
| } |
| |
| void SceneBuilder::build(Dart_Handle scene_handle) { |
| FML_DCHECK(layer_stack_.size() >= 1); |
| |
| Scene::create(scene_handle, layer_stack_[0], rasterizer_tracing_threshold_, |
| checkerboard_raster_cache_images_, |
| checkerboard_offscreen_layers_); |
| ClearDartWrapper(); // may delete this object. |
| } |
| |
| void SceneBuilder::AddLayer(std::shared_ptr<Layer> layer) { |
| FML_DCHECK(layer); |
| |
| if (!layer_stack_.empty()) { |
| layer_stack_.back()->Add(std::move(layer)); |
| } |
| } |
| |
| void SceneBuilder::PushLayer(std::shared_ptr<ContainerLayer> layer) { |
| AddLayer(layer); |
| layer_stack_.push_back(std::move(layer)); |
| } |
| |
| void SceneBuilder::PopLayer() { |
| // We never pop the root layer, so that AddLayer operations are always valid. |
| if (layer_stack_.size() > 1) { |
| layer_stack_.pop_back(); |
| } |
| } |
| |
| } // namespace flutter |