| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_SHELL_GPU_GPU_SURFACE_METAL_DELEGATE_H_ |
| #define FLUTTER_SHELL_GPU_GPU_SURFACE_METAL_DELEGATE_H_ |
| |
| #include <stdint.h> |
| |
| #include "flutter/fml/macros.h" |
| #include "third_party/skia/include/core/SkSize.h" |
| #include "third_party/skia/include/core/SkSurface.h" |
| #include "third_party/skia/include/gpu/mtl/GrMtlTypes.h" |
| |
| namespace flutter { |
| |
| // expected to be id<MTLDevice> |
| typedef void* GPUMTLDeviceHandle; |
| |
| // expected to be id<MTLCommandQueues> |
| typedef void* GPUMTLCommandQueueHandle; |
| |
| // expected to be CAMetalLayer* |
| typedef void* GPUCAMetalLayerHandle; |
| |
| // expected to be id<MTLTexture> |
| typedef const void* GPUMTLTextureHandle; |
| |
| struct GPUMTLTextureInfo { |
| int64_t texture_id; |
| GPUMTLTextureHandle texture; |
| }; |
| |
| enum class MTLRenderTargetType { kMTLTexture, kCAMetalLayer }; |
| |
| //------------------------------------------------------------------------------ |
| /// @brief Interface implemented by all platform surfaces that can present |
| /// a metal backing store to the "screen". The GPU surface |
| /// abstraction (which abstracts the client rendering API) uses this |
| /// delegation pattern to tell the platform surface (which abstracts |
| /// how backing stores fulfilled by the selected client rendering |
| /// API end up on the "screen" on a particular platform) when the |
| /// rasterizer needs to allocate and present the software backing |
| /// store. |
| /// |
| /// @see |IOSurfaceMetal| and |EmbedderSurfaceMetal|. |
| /// |
| class GPUSurfaceMetalDelegate { |
| public: |
| //------------------------------------------------------------------------------ |
| /// @brief Construct a new GPUSurfaceMetalDelegate object with the specified |
| /// render_target type. |
| /// |
| /// @see |MTLRenderTargetType| |
| /// |
| explicit GPUSurfaceMetalDelegate(MTLRenderTargetType render_target); |
| |
| virtual ~GPUSurfaceMetalDelegate(); |
| |
| //------------------------------------------------------------------------------ |
| /// @brief Returns the handle to the CAMetalLayer to render to. This is only |
| /// called when the specified render target type is `kCAMetalLayer`. |
| /// |
| virtual GPUCAMetalLayerHandle GetCAMetalLayer( |
| const SkISize& frame_info) const = 0; |
| |
| //------------------------------------------------------------------------------ |
| /// @brief Presents the drawable to the "screen". The drawable is obtained |
| /// from the CAMetalLayer that given by `GetCAMetalLayer` call. This is only |
| /// called when the specified render target type in `kCAMetalLayer`. |
| /// |
| /// @see |GPUSurfaceMetalDelegate::GetCAMetalLayer| |
| /// |
| virtual bool PresentDrawable(GrMTLHandle drawable) const = 0; |
| |
| //------------------------------------------------------------------------------ |
| /// @brief Returns the handle to the MTLTexture to render to. This is only |
| /// called when the specefied render target type is `kMTLTexture`. |
| /// |
| virtual GPUMTLTextureInfo GetMTLTexture(const SkISize& frame_info) const = 0; |
| |
| //------------------------------------------------------------------------------ |
| /// @brief Presents the texture with `texture_id` to the "screen". |
| /// `texture_id` corresponds to a texture that has been obtained by an earlier |
| /// call to `GetMTLTexture`. This is only called when the specefied render |
| /// target type is `kMTLTexture`. |
| /// |
| /// @see |GPUSurfaceMetalDelegate::GetMTLTexture| |
| /// |
| virtual bool PresentTexture(GPUMTLTextureInfo texture) const = 0; |
| |
| //------------------------------------------------------------------------------ |
| /// @brief Whether to allow drawing to the surface when the GPU is disabled |
| /// |
| virtual bool AllowsDrawingWhenGpuDisabled() const; |
| |
| MTLRenderTargetType GetRenderTargetType(); |
| |
| private: |
| const MTLRenderTargetType render_target_type_; |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_SHELL_GPU_GPU_SURFACE_METAL_DELEGATE_H_ |