| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_IMPELLER_SCENE_IMPORTER_CONVERSIONS_H_ |
| #define FLUTTER_IMPELLER_SCENE_IMPORTER_CONVERSIONS_H_ |
| |
| #include <cstddef> |
| #include <map> |
| #include <vector> |
| |
| #include "impeller/geometry/matrix.h" |
| #include "impeller/scene/importer/scene_flatbuffers.h" |
| |
| namespace impeller { |
| namespace scene { |
| namespace importer { |
| |
| Matrix ToMatrix(const std::vector<double>& m); |
| |
| //----------------------------------------------------------------------------- |
| /// Flatbuffers -> Impeller |
| /// |
| |
| Matrix ToMatrix(const fb::Matrix& m); |
| |
| Vector2 ToVector2(const fb::Vec2& c); |
| |
| Vector3 ToVector3(const fb::Vec3& c); |
| |
| Vector4 ToVector4(const fb::Vec4& c); |
| |
| Color ToColor(const fb::Color& c); |
| |
| //----------------------------------------------------------------------------- |
| /// Impeller -> Flatbuffers |
| /// |
| |
| fb::Matrix ToFBMatrix(const Matrix& m); |
| |
| std::unique_ptr<fb::Matrix> ToFBMatrixUniquePtr(const Matrix& m); |
| |
| fb::Vec2 ToFBVec2(const Vector2 v); |
| |
| fb::Vec3 ToFBVec3(const Vector3 v); |
| |
| fb::Vec4 ToFBVec4(const Vector4 v); |
| |
| fb::Color ToFBColor(const Color c); |
| |
| std::unique_ptr<fb::Color> ToFBColor(const std::vector<double>& c); |
| |
| } // namespace importer |
| } // namespace scene |
| } // namespace impeller |
| |
| #endif // FLUTTER_IMPELLER_SCENE_IMPORTER_CONVERSIONS_H_ |