| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "impeller/entity/contents/filters/border_mask_blur_filter_contents.h" |
| #include "impeller/entity/contents/content_context.h" |
| |
| #include "impeller/entity/contents/anonymous_contents.h" |
| #include "impeller/entity/contents/contents.h" |
| #include "impeller/renderer/render_pass.h" |
| #include "impeller/renderer/sampler_library.h" |
| |
| namespace impeller { |
| |
| BorderMaskBlurFilterContents::BorderMaskBlurFilterContents() = default; |
| |
| BorderMaskBlurFilterContents::~BorderMaskBlurFilterContents() = default; |
| |
| void BorderMaskBlurFilterContents::SetSigma(Sigma sigma_x, Sigma sigma_y) { |
| sigma_x_ = sigma_x; |
| sigma_y_ = sigma_y; |
| } |
| |
| void BorderMaskBlurFilterContents::SetBlurStyle(BlurStyle blur_style) { |
| blur_style_ = blur_style; |
| |
| switch (blur_style) { |
| case FilterContents::BlurStyle::kNormal: |
| src_color_factor_ = false; |
| inner_blur_factor_ = true; |
| outer_blur_factor_ = true; |
| break; |
| case FilterContents::BlurStyle::kSolid: |
| src_color_factor_ = true; |
| inner_blur_factor_ = false; |
| outer_blur_factor_ = true; |
| break; |
| case FilterContents::BlurStyle::kOuter: |
| src_color_factor_ = false; |
| inner_blur_factor_ = false; |
| outer_blur_factor_ = true; |
| break; |
| case FilterContents::BlurStyle::kInner: |
| src_color_factor_ = false; |
| inner_blur_factor_ = true; |
| outer_blur_factor_ = false; |
| break; |
| } |
| } |
| |
| std::optional<Entity> BorderMaskBlurFilterContents::RenderFilter( |
| const FilterInput::Vector& inputs, |
| const ContentContext& renderer, |
| const Entity& entity, |
| const Matrix& effect_transform, |
| const Rect& coverage, |
| const std::optional<Rect>& coverage_hint) const { |
| using VS = BorderMaskBlurPipeline::VertexShader; |
| using FS = BorderMaskBlurPipeline::FragmentShader; |
| |
| //---------------------------------------------------------------------------- |
| /// Handle inputs. |
| /// |
| |
| if (inputs.empty()) { |
| return std::nullopt; |
| } |
| |
| auto input_snapshot = |
| inputs[0]->GetSnapshot("BorderMaskBlur", renderer, entity); |
| if (!input_snapshot.has_value()) { |
| return std::nullopt; |
| } |
| |
| auto maybe_input_uvs = input_snapshot->GetCoverageUVs(coverage); |
| if (!maybe_input_uvs.has_value()) { |
| return std::nullopt; |
| } |
| auto input_uvs = maybe_input_uvs.value(); |
| |
| //---------------------------------------------------------------------------- |
| /// Create AnonymousContents for rendering. |
| /// |
| |
| auto sigma = effect_transform * Vector2(sigma_x_.sigma, sigma_y_.sigma); |
| RenderProc render_proc = [coverage, input_snapshot, input_uvs = input_uvs, |
| src_color_factor = src_color_factor_, |
| inner_blur_factor = inner_blur_factor_, |
| outer_blur_factor = outer_blur_factor_, sigma]( |
| const ContentContext& renderer, |
| const Entity& entity, RenderPass& pass) -> bool { |
| auto& host_buffer = pass.GetTransientsBuffer(); |
| |
| VertexBufferBuilder<VS::PerVertexData> vtx_builder; |
| vtx_builder.AddVertices({ |
| {coverage.origin, input_uvs[0]}, |
| {{coverage.origin.x + coverage.size.width, coverage.origin.y}, |
| input_uvs[1]}, |
| {{coverage.origin.x + coverage.size.width, |
| coverage.origin.y + coverage.size.height}, |
| input_uvs[3]}, |
| {coverage.origin, input_uvs[0]}, |
| {{coverage.origin.x + coverage.size.width, |
| coverage.origin.y + coverage.size.height}, |
| input_uvs[3]}, |
| {{coverage.origin.x, coverage.origin.y + coverage.size.height}, |
| input_uvs[2]}, |
| }); |
| auto vtx_buffer = vtx_builder.CreateVertexBuffer(host_buffer); |
| |
| Command cmd; |
| cmd.label = "Border Mask Blur Filter"; |
| auto options = OptionsFromPassAndEntity(pass, entity); |
| |
| cmd.pipeline = renderer.GetBorderMaskBlurPipeline(options); |
| cmd.BindVertices(vtx_buffer); |
| cmd.stencil_reference = entity.GetStencilDepth(); |
| |
| VS::FrameInfo frame_info; |
| frame_info.mvp = Matrix::MakeOrthographic(pass.GetRenderTargetSize()) * |
| entity.GetTransformation(); |
| frame_info.texture_sampler_y_coord_scale = |
| input_snapshot->texture->GetYCoordScale(); |
| |
| FS::FragInfo frag_info; |
| frag_info.sigma_uv = sigma.Abs() / input_snapshot->texture->GetSize(); |
| frag_info.src_factor = src_color_factor; |
| frag_info.inner_blur_factor = inner_blur_factor; |
| frag_info.outer_blur_factor = outer_blur_factor; |
| |
| FS::BindFragInfo(cmd, host_buffer.EmplaceUniform(frag_info)); |
| VS::BindFrameInfo(cmd, host_buffer.EmplaceUniform(frame_info)); |
| |
| auto sampler = renderer.GetContext()->GetSamplerLibrary()->GetSampler({}); |
| FS::BindTextureSampler(cmd, input_snapshot->texture, sampler); |
| |
| return pass.AddCommand(std::move(cmd)); |
| }; |
| |
| CoverageProc coverage_proc = |
| [coverage](const Entity& entity) -> std::optional<Rect> { |
| return coverage.TransformBounds(entity.GetTransformation()); |
| }; |
| |
| auto contents = AnonymousContents::Make(render_proc, coverage_proc); |
| |
| Entity sub_entity; |
| sub_entity.SetContents(std::move(contents)); |
| sub_entity.SetStencilDepth(entity.GetStencilDepth()); |
| sub_entity.SetBlendMode(entity.GetBlendMode()); |
| return sub_entity; |
| } |
| |
| std::optional<Rect> BorderMaskBlurFilterContents::GetFilterCoverage( |
| const FilterInput::Vector& inputs, |
| const Entity& entity, |
| const Matrix& effect_transform) const { |
| if (inputs.empty()) { |
| return std::nullopt; |
| } |
| |
| auto coverage = inputs[0]->GetCoverage(entity); |
| if (!coverage.has_value()) { |
| return std::nullopt; |
| } |
| auto transform = inputs[0]->GetTransform(entity) * effect_transform; |
| auto transformed_blur_vector = |
| transform.TransformDirection(Vector2(Radius{sigma_x_}.radius, 0)).Abs() + |
| transform.TransformDirection(Vector2(0, Radius{sigma_y_}.radius)).Abs(); |
| auto extent = coverage->size + transformed_blur_vector * 2; |
| return Rect(coverage->origin - transformed_blur_vector, |
| Size(extent.x, extent.y)); |
| } |
| |
| } // namespace impeller |