// Copyright 2013 The Flutter Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
#include <impeller/transform.glsl> | |
#include <impeller/types.glsl> | |
uniform FrameInfo { | |
mat4 mvp; | |
} | |
frame_info; | |
in highp vec4 position; | |
in vec2 uv; | |
out vec2 v_uv; | |
void main() { | |
gl_Position = frame_info.mvp * position; | |
v_uv = uv; | |
} |