| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <impeller/texture.glsl> |
| #include <impeller/types.glsl> |
| |
| uniform sampler2D texture_sampler; |
| |
| uniform FragInfo { |
| highp vec2 start_point; |
| highp vec2 end_point; |
| float tile_mode; |
| float texture_sampler_y_coord_scale; |
| float alpha; |
| vec2 half_texel; |
| } |
| frag_info; |
| |
| highp in vec2 v_position; |
| |
| out vec4 frag_color; |
| |
| void main() { |
| vec2 start_to_end = frag_info.end_point - frag_info.start_point; |
| vec2 start_to_position = v_position - frag_info.start_point; |
| float t = |
| dot(start_to_position, start_to_end) / dot(start_to_end, start_to_end); |
| frag_color = IPSampleLinearWithTileMode( |
| texture_sampler, vec2(t, 0.5), frag_info.texture_sampler_y_coord_scale, |
| frag_info.half_texel, frag_info.tile_mode); |
| frag_color = |
| vec4(frag_color.xyz * frag_color.a, frag_color.a) * frag_info.alpha; |
| } |