blob: d9deaba12350f6d7fb2e71b9e6b627b3fe32742f [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <impeller/texture.glsl>
#include <impeller/types.glsl>
uniform sampler2D texture_sampler;
uniform FragInfo {
highp vec2 start_point;
highp vec2 end_point;
float tile_mode;
float texture_sampler_y_coord_scale;
float alpha;
vec2 half_texel;
}
frag_info;
highp in vec2 v_position;
out vec4 frag_color;
void main() {
vec2 start_to_end = frag_info.end_point - frag_info.start_point;
vec2 start_to_position = v_position - frag_info.start_point;
float t =
dot(start_to_position, start_to_end) / dot(start_to_end, start_to_end);
frag_color = IPSampleLinearWithTileMode(
texture_sampler, vec2(t, 0.5), frag_info.texture_sampler_y_coord_scale,
frag_info.half_texel, frag_info.tile_mode);
frag_color =
vec4(frag_color.xyz * frag_color.a, frag_color.a) * frag_info.alpha;
}