// Copyright 2013 The Flutter Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
#include <impeller/types.glsl> | |
uniform FrameInfo { | |
mat4 mvp; | |
} | |
frame_info; | |
in vec2 position; | |
out vec2 v_position; | |
void main() { | |
gl_Position = frame_info.mvp * vec4(position, 0.0, 1.0); | |
// The fragment stage uses local coordinates to compute the blur. | |
v_position = position; | |
} |