blob: 0d6a99263df77b6d8b03a01f266788df23c48da4 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <impeller/color.glsl>
#include <impeller/texture.glsl>
#include <impeller/types.glsl>
// A color filter that applies the sRGB gamma curve to the color.
//
// This filter is used so that the colors are suitable for display in monitors.
uniform sampler2D input_texture;
uniform FragInfo {
float texture_sampler_y_coord_scale;
float input_alpha;
}
frag_info;
in vec2 v_position;
out vec4 frag_color;
void main() {
vec4 input_color = IPSample(input_texture, v_position,
frag_info.texture_sampler_y_coord_scale) *
frag_info.input_alpha;
vec4 color = IPUnpremultiply(input_color);
for (int i = 0; i < 3; i++) {
if (color[i] <= 0.0031308) {
color[i] = (color[i]) * 12.92;
} else {
color[i] = 1.055 * pow(color[i], (1.0 / 2.4)) - 0.055;
}
}
frag_color = IPPremultiply(color);
}