| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include <string> |
| |
| #include "flutter/fml/macros.h" |
| #include "flutter/fml/mapping.h" |
| #include "impeller/base/backend_cast.h" |
| #include "impeller/renderer/shader_function.h" |
| |
| namespace impeller { |
| |
| class ShaderLibraryGLES; |
| |
| class ShaderFunctionGLES final |
| : public ShaderFunction, |
| public BackendCast<ShaderFunctionGLES, ShaderFunction> { |
| public: |
| // |ShaderFunction| |
| ~ShaderFunctionGLES() override; |
| |
| const std::shared_ptr<const fml::Mapping>& GetSourceMapping() const; |
| |
| private: |
| friend ShaderLibraryGLES; |
| |
| std::shared_ptr<const fml::Mapping> mapping_; |
| |
| ShaderFunctionGLES(UniqueID library_id, |
| ShaderStage stage, |
| std::string name, |
| std::shared_ptr<const fml::Mapping> mapping); |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(ShaderFunctionGLES); |
| }; |
| |
| } // namespace impeller |