| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef SHELL_COMMON_RASTERIZER_H_ | |
| #define SHELL_COMMON_RASTERIZER_H_ | |
| #include <memory> | |
| #include <optional> | |
| #include "flutter/common/settings.h" | |
| #include "flutter/common/task_runners.h" | |
| #include "flutter/flow/compositor_context.h" | |
| #include "flutter/flow/layers/layer_tree.h" | |
| #include "flutter/flow/surface.h" | |
| #include "flutter/fml/closure.h" | |
| #include "flutter/fml/memory/weak_ptr.h" | |
| #include "flutter/fml/raster_thread_merger.h" | |
| #include "flutter/fml/synchronization/sync_switch.h" | |
| #include "flutter/fml/synchronization/waitable_event.h" | |
| #include "flutter/fml/time/time_delta.h" | |
| #include "flutter/fml/time/time_point.h" | |
| #include "flutter/lib/ui/snapshot_delegate.h" | |
| #include "flutter/shell/common/pipeline.h" | |
| namespace flutter { | |
| //------------------------------------------------------------------------------ | |
| /// The rasterizer is a component owned by the shell that resides on the GPU | |
| /// task runner. Each shell owns exactly one instance of a rasterizer. The | |
| /// rasterizer may only be created, used and collected on the GPU task runner. | |
| /// | |
| /// The rasterizer owns the instance of the currently active on-screen render | |
| /// surface. On this surface, it renders the contents of layer trees submitted | |
| /// to it by the `Engine` (which lives on the UI task runner). | |
| /// | |
| /// The primary components owned by the rasterizer are the compositor context | |
| /// and the on-screen render surface. The compositor context has all the GPU | |
| /// state necessary to render frames to the render surface. | |
| /// | |
| class Rasterizer final : public SnapshotDelegate { | |
| public: | |
| //---------------------------------------------------------------------------- | |
| /// @brief Used to forward events from the rasterizer to interested | |
| /// subsystems. Currently, the shell sets itself up as the | |
| /// rasterizer delegate to listen for frame rasterization events. | |
| /// It can then forward these events to the engine. | |
| /// | |
| /// Like all rasterizer operation, the rasterizer delegate call | |
| /// are made on the GPU task runner. Any delegate must ensure that | |
| /// they can handle the threading implications. | |
| /// | |
| class Delegate { | |
| public: | |
| //-------------------------------------------------------------------------- | |
| /// @brief Notifies the delegate that a frame has been rendered. The | |
| /// rasterizer collects profiling information for each part of | |
| /// the frame workload. This profiling information is made | |
| /// available to the delegate for forwarding to subsystems | |
| /// interested in collecting such profiles. Currently, the shell | |
| /// (the delegate) forwards this to the engine where Dart code | |
| /// can react to this information. | |
| /// | |
| /// @see `FrameTiming` | |
| /// | |
| /// @param[in] frame_timing Instrumentation information for each phase of | |
| /// the frame workload. | |
| /// | |
| virtual void OnFrameRasterized(const FrameTiming& frame_timing) = 0; | |
| /// Time limit for a smooth frame. See `Engine::GetDisplayRefreshRate`. | |
| virtual fml::Milliseconds GetFrameBudget() = 0; | |
| /// Target time for the latest frame. See also `Shell::OnAnimatorBeginFrame` | |
| /// for when this time gets updated. | |
| virtual fml::TimePoint GetLatestFrameTargetTime() const = 0; | |
| /// Task runners used by the shell. | |
| virtual const TaskRunners& GetTaskRunners() const = 0; | |
| /// Accessor for the shell's GPU sync switch, which determines whether GPU | |
| /// operations are allowed on the current thread. | |
| /// | |
| /// For example, on some platforms when the application is backgrounded it | |
| /// is critical that GPU operations are not processed. | |
| virtual std::shared_ptr<fml::SyncSwitch> GetIsGpuDisabledSyncSwitch() | |
| const = 0; | |
| }; | |
| //---------------------------------------------------------------------------- | |
| /// @brief Creates a new instance of a rasterizer. Rasterizers may only | |
| /// be created on the GPU task runner. Rasterizers are currently | |
| /// only created by the shell (which also sets itself up as the | |
| /// rasterizer delegate). | |
| /// | |
| /// @param[in] delegate The rasterizer delegate. | |
| /// | |
| Rasterizer(Delegate& delegate); | |
| #if defined(LEGACY_FUCHSIA_EMBEDDER) | |
| //---------------------------------------------------------------------------- | |
| /// @brief Creates a new instance of a rasterizer. Rasterizers may only | |
| /// be created on the GPU task runner. Rasterizers are currently | |
| /// only created by the shell (which also sets itself up as the | |
| /// rasterizer delegate). | |
| /// | |
| /// @param[in] delegate The rasterizer delegate. | |
| /// @param[in] compositor_context The compositor context used to hold all | |
| /// the GPU state used by the rasterizer. | |
| /// | |
| Rasterizer(Delegate& delegate, | |
| std::unique_ptr<flutter::CompositorContext> compositor_context); | |
| #endif | |
| //---------------------------------------------------------------------------- | |
| /// @brief Destroys the rasterizer. This must happen on the GPU task | |
| /// runner. All GPU resources are collected before this call | |
| /// returns. Any context setup by the embedder to hold these | |
| /// resources can be immediately collected as well. | |
| /// | |
| ~Rasterizer(); | |
| //---------------------------------------------------------------------------- | |
| /// @brief Rasterizers may be created well before an on-screen surface is | |
| /// available for rendering. Shells usually create a rasterizer in | |
| /// their constructors. Once an on-screen surface is available | |
| /// however, one may be provided to the rasterizer using this | |
| /// call. No rendering may occur before this call. The surface is | |
| /// held till the balancing call to `Rasterizer::Teardown` is | |
| /// made. Calling a setup before tearing down the previous surface | |
| /// (if this is not the first time the surface has been setup) is | |
| /// user error. | |
| /// | |
| /// @see `Rasterizer::Teardown` | |
| /// | |
| /// @param[in] surface The on-screen render surface. | |
| /// | |
| void Setup(std::unique_ptr<Surface> surface); | |
| //---------------------------------------------------------------------------- | |
| /// @brief Releases the previously setup on-screen render surface and | |
| /// collects associated resources. No more rendering may occur | |
| /// till the next call to `Rasterizer::Setup` with a new render | |
| /// surface. Calling a teardown without a setup is user error. | |
| /// | |
| void Teardown(); | |
| //---------------------------------------------------------------------------- | |
| /// @brief Notifies the rasterizer that there is a low memory situation | |
| /// and it must purge as many unnecessary resources as possible. | |
| /// Currently, the Skia context associated with onscreen rendering | |
| /// is told to free GPU resources. | |
| /// | |
| void NotifyLowMemoryWarning() const; | |
| //---------------------------------------------------------------------------- | |
| /// @brief Gets a weak pointer to the rasterizer. The rasterizer may only | |
| /// be accessed on the GPU task runner. | |
| /// | |
| /// @return The weak pointer to the rasterizer. | |
| /// | |
| fml::TaskRunnerAffineWeakPtr<Rasterizer> GetWeakPtr() const; | |
| fml::TaskRunnerAffineWeakPtr<SnapshotDelegate> GetSnapshotDelegate() const; | |
| //---------------------------------------------------------------------------- | |
| /// @brief Sometimes, it may be necessary to render the same frame again | |
| /// without having to wait for the framework to build a whole new | |
| /// layer tree describing the same contents. One such case is when | |
| /// external textures (video or camera streams for example) are | |
| /// updated in an otherwise static layer tree. To support this use | |
| /// case, the rasterizer holds onto the last rendered layer tree. | |
| /// | |
| /// @bug https://github.com/flutter/flutter/issues/33939 | |
| /// | |
| /// @return A pointer to the last layer or `nullptr` if this rasterizer | |
| /// has never rendered a frame. | |
| /// | |
| flutter::LayerTree* GetLastLayerTree(); | |
| //---------------------------------------------------------------------------- | |
| /// @brief Draws a last layer tree to the render surface. This may seem | |
| /// entirely redundant at first glance. After all, on surface loss | |
| /// and re-acquisition, the framework generates a new layer tree. | |
| /// Otherwise, why render the same contents to the screen again? | |
| /// This is used as an optimization in cases where there are | |
| /// external textures (video or camera streams for example) in | |
| /// referenced in the layer tree. These textures may be updated at | |
| /// a cadence different from that of the Flutter application. | |
| /// Flutter can re-render the layer tree with just the updated | |
| /// textures instead of waiting for the framework to do the work | |
| /// to generate the layer tree describing the same contents. | |
| /// | |
| void DrawLastLayerTree(); | |
| //---------------------------------------------------------------------------- | |
| /// @brief Gets the registry of external textures currently in use by the | |
| /// rasterizer. These textures may be updated at a cadence | |
| /// different from that of the Flutter application. When an | |
| /// external texture is referenced in the Flutter layer tree, that | |
| /// texture is composited within the Flutter layer tree. | |
| /// | |
| /// @return A pointer to the external texture registry. | |
| /// | |
| flutter::TextureRegistry* GetTextureRegistry(); | |
| //---------------------------------------------------------------------------- | |
| /// @brief Takes the next item from the layer tree pipeline and executes | |
| /// the raster thread frame workload for that pipeline item to | |
| /// render a frame on the on-screen surface. | |
| /// | |
| /// Why does the draw call take a layer tree pipeline and not the | |
| /// layer tree directly? | |
| /// | |
| /// The pipeline is the way book-keeping of frame workloads | |
| /// distributed across the multiple threads is managed. The | |
| /// rasterizer deals with the pipelines directly (instead of layer | |
| /// trees which is what it actually renders) because the pipeline | |
| /// consumer's workload must be accounted for within the pipeline | |
| /// itself. If the rasterizer took the layer tree directly, it | |
| /// would have to be taken out of the pipeline. That would signal | |
| /// the end of the frame workload and the pipeline would be ready | |
| /// for new frames. But the last frame has not been rendered by | |
| /// the frame yet! On the other hand, the pipeline must own the | |
| /// layer tree it renders because it keeps a reference to the last | |
| /// layer tree around till a new frame is rendered. So a simple | |
| /// reference wont work either. The `Rasterizer::DoDraw` method | |
| /// actually performs the GPU operations within the layer tree | |
| /// pipeline. | |
| /// | |
| /// @see `Rasterizer::DoDraw` | |
| /// | |
| /// @param[in] pipeline The layer tree pipeline to take the next layer tree | |
| /// to render from. | |
| /// | |
| void Draw(fml::RefPtr<Pipeline<flutter::LayerTree>> pipeline); | |
| //---------------------------------------------------------------------------- | |
| /// @brief The type of the screenshot to obtain of the previously | |
| /// rendered layer tree. | |
| /// | |
| enum class ScreenshotType { | |
| //-------------------------------------------------------------------------- | |
| /// A format used to denote a Skia picture. A Skia picture is a serialized | |
| /// representation of an `SkPicture` that can be used to introspect the | |
| /// series of commands used to draw that picture. | |
| /// | |
| /// Skia pictures are typically stored as files with the .skp extension on | |
| /// disk. These files may be viewed in an interactive debugger available at | |
| /// https://debugger.skia.org/ | |
| /// | |
| SkiaPicture, | |
| //-------------------------------------------------------------------------- | |
| /// A format used to denote uncompressed image data. This format | |
| /// is 32 bits per pixel, 8 bits per component and | |
| /// denoted by the `kN32_SkColorType ` Skia color type. | |
| /// | |
| UncompressedImage, | |
| //-------------------------------------------------------------------------- | |
| /// A format used to denote compressed image data. The PNG compressed | |
| /// container is used. | |
| /// | |
| CompressedImage, | |
| }; | |
| //---------------------------------------------------------------------------- | |
| /// @brief A POD type used to return the screenshot data along with the | |
| /// size of the frame. | |
| /// | |
| struct Screenshot { | |
| //-------------------------------------------------------------------------- | |
| /// The data used to describe the screenshot. The data format depends on the | |
| /// type of screenshot taken and any further encoding done to the same. | |
| /// | |
| /// @see `ScreenshotType` | |
| /// | |
| sk_sp<SkData> data; | |
| //-------------------------------------------------------------------------- | |
| /// The size of the screenshot in texels. | |
| /// | |
| SkISize frame_size = SkISize::MakeEmpty(); | |
| //-------------------------------------------------------------------------- | |
| /// @brief Creates an empty screenshot | |
| /// | |
| Screenshot(); | |
| //-------------------------------------------------------------------------- | |
| /// @brief Creates a screenshot with the specified data and size. | |
| /// | |
| /// @param[in] p_data The screenshot data | |
| /// @param[in] p_size The screenshot size. | |
| /// | |
| Screenshot(sk_sp<SkData> p_data, SkISize p_size); | |
| //-------------------------------------------------------------------------- | |
| /// @brief The copy constructor for a screenshot. | |
| /// | |
| /// @param[in] other The screenshot to copy from. | |
| /// | |
| Screenshot(const Screenshot& other); | |
| //-------------------------------------------------------------------------- | |
| /// @brief Destroys the screenshot object and releases underlying data. | |
| /// | |
| ~Screenshot(); | |
| }; | |
| //---------------------------------------------------------------------------- | |
| /// @brief Screenshots the last layer tree to one of the supported | |
| /// screenshot types and optionally Base 64 encodes that data for | |
| /// easier transmission and packaging (usually over the service | |
| /// protocol for instrumentation tools running on the host). | |
| /// | |
| /// @param[in] type The type of the screenshot to gather. | |
| /// @param[in] base64_encode Whether Base 64 encoding must be applied to the | |
| /// data after a screenshot has been captured. | |
| /// | |
| /// @return A non-empty screenshot if one could be captured. A screenshot | |
| /// capture may fail if there were no layer trees previously | |
| /// rendered by this rasterizer, or, due to an unspecified | |
| /// internal error. Internal error will be logged to the console. | |
| /// | |
| Screenshot ScreenshotLastLayerTree(ScreenshotType type, bool base64_encode); | |
| //---------------------------------------------------------------------------- | |
| /// @brief Sets a callback that will be executed when the next layer tree | |
| /// in rendered to the on-screen surface. This is used by | |
| /// embedders to listen for one time operations like listening for | |
| /// when the first frame is rendered so that they may hide splash | |
| /// screens. | |
| /// | |
| /// The callback is only executed once and dropped on the GPU | |
| /// thread when executed (lambda captures must be able to deal | |
| /// with the threading repercussions of this behavior). | |
| /// | |
| /// @param[in] callback The callback to execute when the next layer tree is | |
| /// rendered on-screen. | |
| /// | |
| void SetNextFrameCallback(const fml::closure& callback); | |
| //---------------------------------------------------------------------------- | |
| /// @brief Returns a pointer to the compositor context used by this | |
| /// rasterizer. This pointer will never be `nullptr`. | |
| /// | |
| /// @return The compositor context used by this rasterizer. | |
| /// | |
| flutter::CompositorContext* compositor_context() { | |
| return compositor_context_.get(); | |
| } | |
| //---------------------------------------------------------------------------- | |
| /// @brief Skia has no notion of time. To work around the performance | |
| /// implications of this, it may cache GPU resources to reference | |
| /// them from one frame to the next. Using this call, embedders | |
| /// may set the maximum bytes cached by Skia in its caches | |
| /// dedicated to on-screen rendering. | |
| /// | |
| /// @attention This cache setting will be invalidated when the surface is | |
| /// torn down via `Rasterizer::Teardown`. This call must be made | |
| /// again with new limits after surface re-acquisition. | |
| /// | |
| /// @attention This cache does not describe the entirety of GPU resources | |
| /// that may be cached. The `RasterCache` also holds very large | |
| /// GPU resources. | |
| /// | |
| /// @see `RasterCache` | |
| /// | |
| /// @param[in] max_bytes The maximum byte size of resource that may be | |
| /// cached for GPU rendering. | |
| /// @param[in] from_user Whether this request was from user code, e.g. via | |
| /// the flutter/skia message channel, in which case | |
| /// it should not be overridden by the platform. | |
| /// | |
| void SetResourceCacheMaxBytes(size_t max_bytes, bool from_user); | |
| //---------------------------------------------------------------------------- | |
| /// @brief The current value of Skia's resource cache size, if a surface | |
| /// is present. | |
| /// | |
| /// @attention This cache does not describe the entirety of GPU resources | |
| /// that may be cached. The `RasterCache` also holds very large | |
| /// GPU resources. | |
| /// | |
| /// @see `RasterCache` | |
| /// | |
| /// @return The size of Skia's resource cache, if available. | |
| /// | |
| std::optional<size_t> GetResourceCacheMaxBytes() const; | |
| //---------------------------------------------------------------------------- | |
| /// @brief Enables the thread merger if the external view embedder | |
| /// supports dynamic thread merging. | |
| /// | |
| /// @attention This method is thread-safe. When the thread merger is enabled, | |
| /// the raster task queue can run in the platform thread at any | |
| /// time. | |
| /// | |
| /// @see `ExternalViewEmbedder` | |
| /// | |
| void EnableThreadMergerIfNeeded(); | |
| //---------------------------------------------------------------------------- | |
| /// @brief Disables the thread merger if the external view embedder | |
| /// supports dynamic thread merging. | |
| /// | |
| /// @attention This method is thread-safe. When the thread merger is | |
| /// disabled, the raster task queue will continue to run in the | |
| /// same thread until |EnableThreadMergerIfNeeded| is called. | |
| /// | |
| /// @see `ExternalViewEmbedder` | |
| /// | |
| void DisableThreadMergerIfNeeded(); | |
| private: | |
| Delegate& delegate_; | |
| std::unique_ptr<Surface> surface_; | |
| std::unique_ptr<flutter::CompositorContext> compositor_context_; | |
| // This is the last successfully rasterized layer tree. | |
| std::unique_ptr<flutter::LayerTree> last_layer_tree_; | |
| // Set when we need attempt to rasterize the layer tree again. This layer_tree | |
| // has not successfully rasterized. This can happen due to the change in the | |
| // thread configuration. This will be inserted to the front of the pipeline. | |
| std::unique_ptr<flutter::LayerTree> resubmitted_layer_tree_; | |
| fml::closure next_frame_callback_; | |
| bool user_override_resource_cache_bytes_; | |
| std::optional<size_t> max_cache_bytes_; | |
| fml::RefPtr<fml::RasterThreadMerger> raster_thread_merger_; | |
| fml::TaskRunnerAffineWeakPtrFactory<Rasterizer> weak_factory_; | |
| // |SnapshotDelegate| | |
| sk_sp<SkImage> MakeRasterSnapshot(sk_sp<SkPicture> picture, | |
| SkISize picture_size) override; | |
| // |SnapshotDelegate| | |
| sk_sp<SkImage> ConvertToRasterImage(sk_sp<SkImage> image) override; | |
| sk_sp<SkData> ScreenshotLayerTreeAsImage( | |
| flutter::LayerTree* tree, | |
| flutter::CompositorContext& compositor_context, | |
| GrDirectContext* surface_context, | |
| bool compressed); | |
| sk_sp<SkImage> DoMakeRasterSnapshot( | |
| SkISize size, | |
| std::function<void(SkCanvas*)> draw_callback); | |
| RasterStatus DoDraw(std::unique_ptr<flutter::LayerTree> layer_tree); | |
| RasterStatus DrawToSurface(flutter::LayerTree& layer_tree); | |
| void FireNextFrameCallbackIfPresent(); | |
| FML_DISALLOW_COPY_AND_ASSIGN(Rasterizer); | |
| }; | |
| } // namespace flutter | |
| #endif // SHELL_COMMON_RASTERIZER_H_ |