| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| package bindings |
| |
| import ( |
| "encoding/binary" |
| "fmt" |
| "math" |
| |
| "mojo/public/go/system" |
| ) |
| |
| // encodingState has information required to encode/decode a one-level value. |
| type encodingState struct { |
| // Index of the first unprocessed byte. |
| offset int |
| |
| // Index of the first unprocessed bit of buffer[offset] byte. |
| bitOffset uint32 |
| |
| // Index of the first byte after the claimed buffer block for the current |
| // one-level value. |
| limit int |
| |
| // Number of elements declared in the data header for the current one-level |
| // value. |
| elements uint32 |
| |
| // Number of elements already encoded/decoded of the current one-level |
| // value. |
| elementsProcessed uint32 |
| |
| // Whether the number of elements processed should be checked. |
| checkElements bool |
| } |
| |
| func (s *encodingState) alignOffsetToBytes() { |
| if s.bitOffset > 0 { |
| s.offset++ |
| s.bitOffset = 0 |
| } |
| } |
| |
| func (s *encodingState) skipBits(count uint32) { |
| s.bitOffset += count |
| s.offset += int(s.bitOffset >> 3) // equal to s.bitOffset / 8 |
| s.bitOffset &= 7 // equal to s.bitOffset % 8 |
| } |
| |
| func (s *encodingState) skipBytes(count int) { |
| s.bitOffset = 0 |
| s.offset += count |
| } |
| |
| // Encoder is a helper to encode mojo complex elements into mojo archive format. |
| type Encoder struct { |
| // Buffer containing encoded data. |
| buf []byte |
| |
| // Index of the first unclaimed byte in buf. |
| end int |
| |
| // Array containing encoded handles. |
| handles []system.UntypedHandle |
| |
| // A stack of encoder states matching current one-level value stack |
| // of the encoding data structure. |
| stateStack []encodingState |
| } |
| |
| func ensureElementBitSizeAndCapacity(state *encodingState, bitSize uint32) error { |
| if state == nil { |
| return fmt.Errorf("empty state stack") |
| } |
| if state.checkElements && state.elementsProcessed >= state.elements { |
| return fmt.Errorf("can't process more than elements defined in header(%d)", state.elements) |
| } |
| byteSize := bytesForBits(uint64(state.bitOffset + bitSize)) |
| if align(state.offset+byteSize, byteSize) > state.limit { |
| return fmt.Errorf("buffer size limit exceeded") |
| } |
| return nil |
| } |
| |
| // claimData claims a block of |size| bytes for a one-level value, resizing |
| // buffer if needed. |
| func (e *Encoder) claimData(size int) { |
| e.end += size |
| if e.end < len(e.buf) { |
| return |
| } |
| newLen := e.end |
| if l := 2 * len(e.buf); newLen < l { |
| newLen = l |
| } |
| tmp := make([]byte, newLen) |
| copy(tmp, e.buf) |
| e.buf = tmp |
| } |
| |
| func (e *Encoder) popState() { |
| if len(e.stateStack) != 0 { |
| e.stateStack = e.stateStack[:len(e.stateStack)-1] |
| } |
| } |
| |
| func (e *Encoder) pushState(header DataHeader, checkElements bool) { |
| oldEnd := e.end |
| e.claimData(align(int(header.Size), defaultAlignment)) |
| elements := uint32(0) |
| if checkElements { |
| elements = header.ElementsOrVersion |
| } |
| e.stateStack = append(e.stateStack, encodingState{ |
| offset: oldEnd, |
| limit: e.end, |
| elements: elements, |
| checkElements: checkElements, |
| }) |
| } |
| |
| // state returns encoder state of the top-level value. |
| func (e *Encoder) state() *encodingState { |
| if len(e.stateStack) == 0 { |
| return nil |
| } |
| return &e.stateStack[len(e.stateStack)-1] |
| } |
| |
| // NewEncoder returns a new instance of encoder. |
| func NewEncoder() *Encoder { |
| return &Encoder{} |
| } |
| |
| // StartArray starts encoding an array and writes its data header. |
| // Note: it doesn't write a pointer to the encoded array. |
| // Call |Finish()| after writing all array elements. |
| func (e *Encoder) StartArray(length, elementBitSize uint32) { |
| dataSize := dataHeaderSize + bytesForBits(uint64(length)*uint64(elementBitSize)) |
| header := DataHeader{uint32(dataSize), length} |
| e.pushState(header, true) |
| e.writeDataHeader(header) |
| } |
| |
| // StartMap starts encoding a map and writes its data header. |
| // Note: it doesn't write a pointer to the encoded map. |
| // Call |Finish()| after writing keys array and values array. |
| func (e *Encoder) StartMap() { |
| e.pushState(mapHeader, false) |
| e.writeDataHeader(mapHeader) |
| } |
| |
| // StartStruct starts encoding a struct and writes its data header. |
| // Note: it doesn't write a pointer to the encoded struct. |
| // Call |Finish()| after writing all fields. |
| func (e *Encoder) StartStruct(size, version uint32) { |
| dataSize := dataHeaderSize + int(size) |
| header := DataHeader{uint32(dataSize), version} |
| e.pushState(header, false) |
| e.writeDataHeader(header) |
| } |
| |
| // StartNestedUnion starts encoding a nested union. |
| // Note: it doesn't write a pointer or a union header. |
| // Call |Finish()| after writing all fields. |
| func (e *Encoder) StartNestedUnion() { |
| header := DataHeader{uint32(16), uint32(0)} |
| e.pushState(header, false) |
| } |
| |
| func (e *Encoder) writeDataHeader(header DataHeader) { |
| binary.LittleEndian.PutUint32(e.buf[e.state().offset:], header.Size) |
| binary.LittleEndian.PutUint32(e.buf[e.state().offset+4:], header.ElementsOrVersion) |
| e.state().offset += 8 |
| } |
| |
| // WriteUnionHeader writes a union header for a non-null union. |
| // (See. WriteNullUnion) |
| func (e *Encoder) WriteUnionHeader(tag uint32) error { |
| if err := ensureElementBitSizeAndCapacity(e.state(), 64); err != nil { |
| return err |
| } |
| e.state().alignOffsetToBytes() |
| e.state().offset = align(e.state().offset, 8) |
| binary.LittleEndian.PutUint32(e.buf[e.state().offset:], 16) |
| binary.LittleEndian.PutUint32(e.buf[e.state().offset+4:], tag) |
| e.state().offset += 8 |
| if err := ensureElementBitSizeAndCapacity(e.state(), 64); err != nil { |
| return err |
| } |
| return nil |
| } |
| |
| // FinishWritingUnionValue should call after the union value has been read in |
| // order to indicate to move the encoder past the union value field. |
| func (e *Encoder) FinishWritingUnionValue() { |
| e.state().offset = align(e.state().offset, 8) |
| e.state().alignOffsetToBytes() |
| } |
| |
| // Finish indicates the encoder that you have finished writing elements of |
| // a one-level value. |
| func (e *Encoder) Finish() error { |
| if e.state() == nil { |
| return fmt.Errorf("state stack is empty") |
| } |
| if e.state().checkElements && e.state().elementsProcessed != e.state().elements { |
| return fmt.Errorf("unexpected number of elements written: defined in header %d, but written %d", e.state().elements, e.state().elementsProcessed) |
| } |
| e.popState() |
| return nil |
| } |
| |
| // Data returns an encoded message with attached handles. |
| // Call this method after finishing encoding of a value. |
| func (e *Encoder) Data() ([]byte, []system.UntypedHandle, error) { |
| if len(e.stateStack) != 0 { |
| return nil, nil, fmt.Errorf("can't return data when encoder has non-empty state stack") |
| } |
| return e.buf[:e.end], e.handles, nil |
| } |
| |
| // WriteBool writes a bool value. |
| func (e *Encoder) WriteBool(value bool) error { |
| if err := ensureElementBitSizeAndCapacity(e.state(), 1); err != nil { |
| return err |
| } |
| if value { |
| e.buf[e.state().offset] |= 1 << e.state().bitOffset |
| } |
| e.state().skipBits(1) |
| e.state().elementsProcessed++ |
| return nil |
| } |
| |
| // WriteBool writes an int8 value. |
| func (e *Encoder) WriteInt8(value int8) error { |
| return e.WriteUint8(uint8(value)) |
| } |
| |
| // WriteUint8 writes an uint8 value. |
| func (e *Encoder) WriteUint8(value uint8) error { |
| if err := ensureElementBitSizeAndCapacity(e.state(), 8); err != nil { |
| return err |
| } |
| e.state().alignOffsetToBytes() |
| e.buf[e.state().offset] = value |
| e.state().skipBytes(1) |
| e.state().elementsProcessed++ |
| return nil |
| } |
| |
| // WriteInt16 writes an int16 value. |
| func (e *Encoder) WriteInt16(value int16) error { |
| return e.WriteUint16(uint16(value)) |
| } |
| |
| // WriteUint16 writes an uint16 value. |
| func (e *Encoder) WriteUint16(value uint16) error { |
| if err := ensureElementBitSizeAndCapacity(e.state(), 16); err != nil { |
| return err |
| } |
| e.state().alignOffsetToBytes() |
| e.state().offset = align(e.state().offset, 2) |
| binary.LittleEndian.PutUint16(e.buf[e.state().offset:], value) |
| e.state().skipBytes(2) |
| e.state().elementsProcessed++ |
| return nil |
| } |
| |
| // WriteInt32 writes an int32 value. |
| func (e *Encoder) WriteInt32(value int32) error { |
| return e.WriteUint32(uint32(value)) |
| } |
| |
| // WriteUint32 writes an uint32 value. |
| func (e *Encoder) WriteUint32(value uint32) error { |
| if err := ensureElementBitSizeAndCapacity(e.state(), 32); err != nil { |
| return err |
| } |
| e.state().alignOffsetToBytes() |
| e.state().offset = align(e.state().offset, 4) |
| binary.LittleEndian.PutUint32(e.buf[e.state().offset:], value) |
| e.state().skipBytes(4) |
| e.state().elementsProcessed++ |
| return nil |
| } |
| |
| // WriteInt64 writes an int64 value. |
| func (e *Encoder) WriteInt64(value int64) error { |
| return e.WriteUint64(uint64(value)) |
| } |
| |
| // WriteUint64 writes an uint64 value. |
| func (e *Encoder) WriteUint64(value uint64) error { |
| if err := ensureElementBitSizeAndCapacity(e.state(), 64); err != nil { |
| return err |
| } |
| e.state().alignOffsetToBytes() |
| e.state().offset = align(e.state().offset, 8) |
| binary.LittleEndian.PutUint64(e.buf[e.state().offset:], value) |
| e.state().skipBytes(8) |
| e.state().elementsProcessed++ |
| return nil |
| } |
| |
| // WriteFloat32 writes a float32 value. |
| func (e *Encoder) WriteFloat32(value float32) error { |
| return e.WriteUint32(math.Float32bits(value)) |
| } |
| |
| // WriteFloat64 writes a float64 value. |
| func (e *Encoder) WriteFloat64(value float64) error { |
| return e.WriteUint64(math.Float64bits(value)) |
| } |
| |
| // WriteNullUnion writes a null union. |
| func (e *Encoder) WriteNullUnion() error { |
| if err := e.WriteUint64(0); err != nil { |
| return err |
| } |
| e.state().elementsProcessed-- |
| return e.WriteUint64(0) |
| } |
| |
| // WriteNullPointer writes a null pointer. |
| func (e *Encoder) WriteNullPointer() error { |
| return e.WriteUint64(0) |
| } |
| |
| // WriteString writes a string value. It doesn't write a pointer to the encoded |
| // string. |
| func (e *Encoder) WriteString(value string) error { |
| bytes := []byte(value) |
| e.StartArray(uint32(len(bytes)), 8) |
| for _, b := range bytes { |
| if err := e.WriteUint8(b); err != nil { |
| return err |
| } |
| } |
| return e.Finish() |
| } |
| |
| // WritePointer writes a pointer to first unclaimed byte index. |
| func (e *Encoder) WritePointer() error { |
| e.state().alignOffsetToBytes() |
| e.state().offset = align(e.state().offset, 8) |
| return e.WriteUint64(uint64(e.end - e.state().offset)) |
| } |
| |
| // WriteInvalidHandle an invalid handle. |
| func (e *Encoder) WriteInvalidHandle() error { |
| return e.WriteInt32(-1) |
| } |
| |
| // WriteHandle writes a handle and invalidates the passed handle object. |
| func (e *Encoder) WriteHandle(handle system.Handle) error { |
| if !handle.IsValid() { |
| return fmt.Errorf("can't write an invalid handle") |
| } |
| UntypedHandle := handle.ToUntypedHandle() |
| e.handles = append(e.handles, UntypedHandle) |
| return e.WriteUint32(uint32(len(e.handles) - 1)) |
| } |
| |
| // WriteInvalidInterface writes an invalid interface. |
| func (e *Encoder) WriteInvalidInterface() error { |
| if err := e.WriteInvalidHandle(); err != nil { |
| return err |
| } |
| e.state().elementsProcessed-- |
| return e.WriteUint32(0) |
| } |
| |
| // WriteInterface writes an interface and invalidates the passed handle object. |
| func (e *Encoder) WriteInterface(handle system.Handle) error { |
| if err := e.WriteHandle(handle); err != nil { |
| return err |
| } |
| e.state().elementsProcessed-- |
| // Set the version field to 0 for now. |
| return e.WriteUint32(0) |
| } |