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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_SCENE_SKIN_H_
#define FLUTTER_IMPELLER_SCENE_SKIN_H_
#include <memory>
#include "impeller/core/allocator.h"
#include "impeller/core/texture.h"
#include "impeller/scene/importer/scene_flatbuffers.h"
#include "impeller/scene/node.h"
namespace impeller {
namespace scene {
class Skin final {
public:
static std::unique_ptr<Skin> MakeFromFlatbuffer(
const fb::Skin& skin,
const std::vector<std::shared_ptr<Node>>& scene_nodes);
~Skin();
Skin(Skin&&);
Skin& operator=(Skin&&);
std::shared_ptr<Texture> GetJointsTexture(Allocator& allocator);
private:
Skin();
std::vector<std::shared_ptr<Node>> joints_;
std::vector<Matrix> inverse_bind_matrices_;
Skin(const Skin&) = delete;
Skin& operator=(const Skin&) = delete;
};
} // namespace scene
} // namespace impeller
#endif // FLUTTER_IMPELLER_SCENE_SKIN_H_