| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include <Metal/Metal.h> |
| |
| #include <set> |
| |
| #include "flutter/fml/macros.h" |
| #include "impeller/base/backend_cast.h" |
| #include "impeller/renderer/vertex_descriptor.h" |
| |
| namespace impeller { |
| |
| class VertexDescriptorMTL { |
| public: |
| VertexDescriptorMTL(); |
| |
| ~VertexDescriptorMTL(); |
| |
| bool SetStageInputsAndLayout( |
| const std::vector<ShaderStageIOSlot>& inputs, |
| const std::vector<ShaderStageBufferLayout>& layouts); |
| |
| MTLVertexDescriptor* GetMTLVertexDescriptor() const; |
| |
| private: |
| MTLVertexDescriptor* descriptor_; |
| |
| VertexDescriptorMTL(const VertexDescriptorMTL&) = delete; |
| |
| VertexDescriptorMTL& operator=(const VertexDescriptorMTL&) = delete; |
| }; |
| |
| } // namespace impeller |