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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <Metal/Metal.h>
#include <set>
#include "flutter/fml/macros.h"
#include "impeller/base/backend_cast.h"
#include "impeller/renderer/vertex_descriptor.h"
namespace impeller {
class VertexDescriptorMTL {
public:
VertexDescriptorMTL();
~VertexDescriptorMTL();
bool SetStageInputsAndLayout(
const std::vector<ShaderStageIOSlot>& inputs,
const std::vector<ShaderStageBufferLayout>& layouts);
MTLVertexDescriptor* GetMTLVertexDescriptor() const;
private:
MTLVertexDescriptor* descriptor_;
VertexDescriptorMTL(const VertexDescriptorMTL&) = delete;
VertexDescriptorMTL& operator=(const VertexDescriptorMTL&) = delete;
};
} // namespace impeller