| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include <memory> |
| #include <type_traits> |
| |
| #include "flutter/fml/macros.h" |
| #include "impeller/scene/geometry.h" |
| #include "impeller/scene/material.h" |
| #include "impeller/scene/scene_encoder.h" |
| |
| namespace impeller { |
| namespace scene { |
| |
| class Skin; |
| |
| class Mesh final { |
| public: |
| struct Primitive { |
| std::shared_ptr<Geometry> geometry; |
| std::shared_ptr<Material> material; |
| }; |
| |
| Mesh(); |
| ~Mesh(); |
| |
| Mesh(Mesh&& mesh); |
| Mesh& operator=(Mesh&& mesh); |
| |
| void AddPrimitive(Primitive mesh_); |
| std::vector<Primitive>& GetPrimitives(); |
| |
| bool Render(SceneEncoder& encoder, |
| const Matrix& transform, |
| const std::shared_ptr<Texture>& joints) const; |
| |
| private: |
| std::vector<Primitive> primitives_; |
| |
| Mesh(const Mesh&) = delete; |
| |
| Mesh& operator=(const Mesh&) = delete; |
| }; |
| |
| } // namespace scene |
| } // namespace impeller |