blob: 2cf096ec1ae4f67a183ba9136a8bd242f29613a4 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <memory>
#include <string>
#include <vector>
#include "flutter/fml/macros.h"
#include "impeller/renderer/command_buffer.h"
#include "impeller/scene/camera.h"
#include "impeller/scene/geometry.h"
#include "impeller/scene/material.h"
namespace impeller {
namespace scene {
class Scene;
struct SceneCommand {
std::string label;
Matrix transform;
Geometry* geometry;
Material* material;
};
class SceneEncoder {
public:
void Add(const SceneCommand& command);
private:
SceneEncoder();
std::shared_ptr<CommandBuffer> BuildSceneCommandBuffer(
const SceneContext& scene_context,
const Matrix& camera_transform,
RenderTarget render_target) const;
std::vector<SceneCommand> commands_;
friend Scene;
SceneEncoder(const SceneEncoder&) = delete;
SceneEncoder& operator=(const SceneEncoder&) = delete;
};
} // namespace scene
} // namespace impeller