| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include <memory> |
| #include <string> |
| #include <vector> |
| |
| #include "flutter/fml/macros.h" |
| #include "flutter/fml/mapping.h" |
| #include "impeller/shader_archive/shader_archive_types.h" |
| |
| namespace impeller { |
| |
| class ShaderArchiveWriter { |
| public: |
| ShaderArchiveWriter(); |
| |
| ~ShaderArchiveWriter(); |
| |
| [[nodiscard]] bool AddShaderAtPath(const std::string& path); |
| |
| [[nodiscard]] bool AddShader(ArchiveShaderType type, |
| std::string name, |
| std::shared_ptr<fml::Mapping> mapping); |
| |
| std::shared_ptr<fml::Mapping> CreateMapping() const; |
| |
| private: |
| struct ShaderDescription { |
| ArchiveShaderType type; |
| std::string name; |
| std::shared_ptr<fml::Mapping> mapping; |
| }; |
| |
| std::vector<ShaderDescription> shader_descriptions_; |
| |
| ShaderArchiveWriter(const ShaderArchiveWriter&) = delete; |
| |
| ShaderArchiveWriter& operator=(const ShaderArchiveWriter&) = delete; |
| }; |
| |
| } // namespace impeller |