| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gl/gl_fence_nv.h" |
| |
| #include "ui/gl/gl_bindings.h" |
| |
| namespace gfx { |
| |
| GLFenceNV::GLFenceNV() { |
| // What if either of these GL calls fails? TestFenceNV will return true. |
| // See spec: |
| // http://www.opengl.org/registry/specs/NV/fence.txt |
| // |
| // What should happen if TestFenceNV is called for a name before SetFenceNV |
| // is called? |
| // We generate an INVALID_OPERATION error, and return TRUE. |
| // This follows the semantics for texture object names before |
| // they are bound, in that they acquire their state upon binding. |
| // We will arbitrarily return TRUE for consistency. |
| glGenFencesNV(1, &fence_); |
| glSetFenceNV(fence_, GL_ALL_COMPLETED_NV); |
| DCHECK(glIsFenceNV(fence_)); |
| glFlush(); |
| } |
| |
| bool GLFenceNV::HasCompleted() { |
| DCHECK(glIsFenceNV(fence_)); |
| return !!glTestFenceNV(fence_); |
| } |
| |
| void GLFenceNV::ClientWait() { |
| DCHECK(glIsFenceNV(fence_)); |
| glFinishFenceNV(fence_); |
| } |
| |
| void GLFenceNV::ServerWait() { |
| DCHECK(glIsFenceNV(fence_)); |
| ClientWait(); |
| } |
| |
| GLFenceNV::~GLFenceNV() { |
| DCHECK(glIsFenceNV(fence_)); |
| glDeleteFencesNV(1, &fence_); |
| } |
| |
| } // namespace gfx |