| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gl/gl_gl_api_implementation.h" |
| |
| #include <algorithm> |
| #include <vector> |
| |
| #include "base/command_line.h" |
| #include "base/strings/string_split.h" |
| #include "base/strings/string_util.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_implementation.h" |
| #include "ui/gl/gl_state_restorer.h" |
| #include "ui/gl/gl_surface.h" |
| #include "ui/gl/gl_switches.h" |
| #include "ui/gl/gl_version_info.h" |
| |
| namespace gfx { |
| |
| // The GL Api being used. This could be g_real_gl or gl_trace_gl |
| static GLApi* g_gl = NULL; |
| // A GL Api that calls directly into the driver. |
| static RealGLApi* g_real_gl = NULL; |
| // A GL Api that does nothing but warn about illegal GL calls without a context |
| // current. |
| static NoContextGLApi* g_no_context_gl = NULL; |
| // A GL Api that calls TRACE and then calls another GL api. |
| static TraceGLApi* g_trace_gl = NULL; |
| // GL version used when initializing dynamic bindings. |
| static GLVersionInfo* g_version_info = NULL; |
| |
| namespace { |
| |
| static inline GLenum GetInternalFormat(GLenum internal_format) { |
| if (gfx::GetGLImplementation() != gfx::kGLImplementationEGLGLES2) { |
| if (internal_format == GL_BGRA_EXT || internal_format == GL_BGRA8_EXT) |
| return GL_RGBA8; |
| } |
| return internal_format; |
| } |
| |
| // TODO(epenner): Could the above function be merged into this and removed? |
| static inline GLenum GetTexInternalFormat(GLenum internal_format, |
| GLenum format, |
| GLenum type) { |
| GLenum gl_internal_format = GetInternalFormat(internal_format); |
| |
| // g_version_info must be initialized when this function is bound. |
| DCHECK(gfx::g_version_info); |
| if (gfx::g_version_info->is_es3) { |
| if (format == GL_RED_EXT) { |
| switch (type) { |
| case GL_UNSIGNED_BYTE: |
| gl_internal_format = GL_R8_EXT; |
| break; |
| case GL_HALF_FLOAT_OES: |
| gl_internal_format = GL_R16F_EXT; |
| break; |
| case GL_FLOAT: |
| gl_internal_format = GL_R32F_EXT; |
| break; |
| default: |
| NOTREACHED(); |
| break; |
| } |
| return gl_internal_format; |
| } else if (format == GL_RG_EXT) { |
| switch (type) { |
| case GL_UNSIGNED_BYTE: |
| gl_internal_format = GL_RG8_EXT; |
| break; |
| case GL_HALF_FLOAT_OES: |
| gl_internal_format = GL_RG16F_EXT; |
| break; |
| case GL_FLOAT: |
| gl_internal_format = GL_RG32F_EXT; |
| break; |
| default: |
| NOTREACHED(); |
| break; |
| } |
| return gl_internal_format; |
| } |
| } |
| |
| if (type == GL_FLOAT && gfx::g_version_info->is_angle && |
| gfx::g_version_info->is_es && gfx::g_version_info->major_version == 2) { |
| // It's possible that the texture is using a sized internal format, and |
| // ANGLE exposing GLES2 API doesn't support those. |
| // TODO(oetuaho@nvidia.com): Remove these conversions once ANGLE has the |
| // support. |
| // http://code.google.com/p/angleproject/issues/detail?id=556 |
| switch (format) { |
| case GL_RGBA: |
| gl_internal_format = GL_RGBA; |
| break; |
| case GL_RGB: |
| gl_internal_format = GL_RGB; |
| break; |
| default: |
| break; |
| } |
| } |
| |
| if (gfx::g_version_info->is_es) |
| return gl_internal_format; |
| |
| if (type == GL_FLOAT) { |
| switch (format) { |
| case GL_RGBA: |
| gl_internal_format = GL_RGBA32F_ARB; |
| break; |
| case GL_RGB: |
| gl_internal_format = GL_RGB32F_ARB; |
| break; |
| case GL_LUMINANCE_ALPHA: |
| gl_internal_format = GL_LUMINANCE_ALPHA32F_ARB; |
| break; |
| case GL_LUMINANCE: |
| gl_internal_format = GL_LUMINANCE32F_ARB; |
| break; |
| case GL_ALPHA: |
| gl_internal_format = GL_ALPHA32F_ARB; |
| break; |
| default: |
| NOTREACHED(); |
| break; |
| } |
| } else if (type == GL_HALF_FLOAT_OES) { |
| switch (format) { |
| case GL_RGBA: |
| gl_internal_format = GL_RGBA16F_ARB; |
| break; |
| case GL_RGB: |
| gl_internal_format = GL_RGB16F_ARB; |
| break; |
| case GL_LUMINANCE_ALPHA: |
| gl_internal_format = GL_LUMINANCE_ALPHA16F_ARB; |
| break; |
| case GL_LUMINANCE: |
| gl_internal_format = GL_LUMINANCE16F_ARB; |
| break; |
| case GL_ALPHA: |
| gl_internal_format = GL_ALPHA16F_ARB; |
| break; |
| default: |
| NOTREACHED(); |
| break; |
| } |
| } |
| return gl_internal_format; |
| } |
| |
| static inline GLenum GetTexType(GLenum type) { |
| if (gfx::GetGLImplementation() != gfx::kGLImplementationEGLGLES2) { |
| if (type == GL_HALF_FLOAT_OES) |
| return GL_HALF_FLOAT_ARB; |
| } |
| return type; |
| } |
| |
| static void GL_BINDING_CALL CustomTexImage2D( |
| GLenum target, GLint level, GLint internalformat, |
| GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, |
| const void* pixels) { |
| GLenum gl_internal_format = GetTexInternalFormat( |
| internalformat, format, type); |
| GLenum gl_type = GetTexType(type); |
| g_driver_gl.orig_fn.glTexImage2DFn( |
| target, level, gl_internal_format, width, height, border, format, gl_type, |
| pixels); |
| } |
| |
| static void GL_BINDING_CALL CustomTexSubImage2D( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLenum type, const void* pixels) { |
| GLenum gl_type = GetTexType(type); |
| g_driver_gl.orig_fn.glTexSubImage2DFn( |
| target, level, xoffset, yoffset, width, height, format, gl_type, pixels); |
| } |
| |
| static void GL_BINDING_CALL CustomTexStorage2DEXT( |
| GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, |
| GLsizei height) { |
| GLenum gl_internal_format = GetInternalFormat(internalformat); |
| g_driver_gl.orig_fn.glTexStorage2DEXTFn( |
| target, levels, gl_internal_format, width, height); |
| } |
| |
| static void GL_BINDING_CALL CustomRenderbufferStorageEXT( |
| GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { |
| GLenum gl_internal_format = GetInternalFormat(internalformat); |
| g_driver_gl.orig_fn.glRenderbufferStorageEXTFn( |
| target, gl_internal_format, width, height); |
| } |
| |
| // The ANGLE and IMG variants of glRenderbufferStorageMultisample currently do |
| // not support BGRA render buffers so only the EXT one is customized. If |
| // GL_CHROMIUM_renderbuffer_format_BGRA8888 support is added to ANGLE then the |
| // ANGLE version should also be customized. |
| static void GL_BINDING_CALL CustomRenderbufferStorageMultisampleEXT( |
| GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, |
| GLsizei height) { |
| GLenum gl_internal_format = GetInternalFormat(internalformat); |
| g_driver_gl.orig_fn.glRenderbufferStorageMultisampleEXTFn( |
| target, samples, gl_internal_format, width, height); |
| } |
| |
| } // anonymous namespace |
| |
| void DriverGL::InitializeCustomDynamicBindings(GLContext* context) { |
| InitializeDynamicBindings(context); |
| |
| DCHECK(orig_fn.glTexImage2DFn == NULL); |
| orig_fn.glTexImage2DFn = fn.glTexImage2DFn; |
| fn.glTexImage2DFn = |
| reinterpret_cast<glTexImage2DProc>(CustomTexImage2D); |
| |
| DCHECK(orig_fn.glTexSubImage2DFn == NULL); |
| orig_fn.glTexSubImage2DFn = fn.glTexSubImage2DFn; |
| fn.glTexSubImage2DFn = |
| reinterpret_cast<glTexSubImage2DProc>(CustomTexSubImage2D); |
| |
| DCHECK(orig_fn.glTexStorage2DEXTFn == NULL); |
| orig_fn.glTexStorage2DEXTFn = fn.glTexStorage2DEXTFn; |
| fn.glTexStorage2DEXTFn = |
| reinterpret_cast<glTexStorage2DEXTProc>(CustomTexStorage2DEXT); |
| |
| DCHECK(orig_fn.glRenderbufferStorageEXTFn == NULL); |
| orig_fn.glRenderbufferStorageEXTFn = fn.glRenderbufferStorageEXTFn; |
| fn.glRenderbufferStorageEXTFn = |
| reinterpret_cast<glRenderbufferStorageEXTProc>( |
| CustomRenderbufferStorageEXT); |
| |
| DCHECK(orig_fn.glRenderbufferStorageMultisampleEXTFn == NULL); |
| orig_fn.glRenderbufferStorageMultisampleEXTFn = |
| fn.glRenderbufferStorageMultisampleEXTFn; |
| fn.glRenderbufferStorageMultisampleEXTFn = |
| reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
| CustomRenderbufferStorageMultisampleEXT); |
| } |
| |
| static void GL_BINDING_CALL NullDrawClearFn(GLbitfield mask) { |
| if (!g_driver_gl.null_draw_bindings_enabled) |
| g_driver_gl.orig_fn.glClearFn(mask); |
| } |
| |
| static void GL_BINDING_CALL |
| NullDrawDrawArraysFn(GLenum mode, GLint first, GLsizei count) { |
| if (!g_driver_gl.null_draw_bindings_enabled) |
| g_driver_gl.orig_fn.glDrawArraysFn(mode, first, count); |
| } |
| |
| static void GL_BINDING_CALL NullDrawDrawElementsFn(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices) { |
| if (!g_driver_gl.null_draw_bindings_enabled) |
| g_driver_gl.orig_fn.glDrawElementsFn(mode, count, type, indices); |
| } |
| |
| void DriverGL::InitializeNullDrawBindings() { |
| DCHECK(orig_fn.glClearFn == NULL); |
| orig_fn.glClearFn = fn.glClearFn; |
| fn.glClearFn = NullDrawClearFn; |
| |
| DCHECK(orig_fn.glDrawArraysFn == NULL); |
| orig_fn.glDrawArraysFn = fn.glDrawArraysFn; |
| fn.glDrawArraysFn = NullDrawDrawArraysFn; |
| |
| DCHECK(orig_fn.glDrawElementsFn == NULL); |
| orig_fn.glDrawElementsFn = fn.glDrawElementsFn; |
| fn.glDrawElementsFn = NullDrawDrawElementsFn; |
| |
| null_draw_bindings_enabled = true; |
| } |
| |
| bool DriverGL::HasInitializedNullDrawBindings() { |
| return orig_fn.glClearFn != NULL && orig_fn.glDrawArraysFn != NULL && |
| orig_fn.glDrawElementsFn != NULL; |
| } |
| |
| bool DriverGL::SetNullDrawBindingsEnabled(bool enabled) { |
| DCHECK(orig_fn.glClearFn != NULL); |
| DCHECK(orig_fn.glDrawArraysFn != NULL); |
| DCHECK(orig_fn.glDrawElementsFn != NULL); |
| |
| bool before = null_draw_bindings_enabled; |
| null_draw_bindings_enabled = enabled; |
| return before; |
| } |
| |
| void InitializeStaticGLBindingsGL() { |
| g_current_gl_context_tls = new base::ThreadLocalPointer<GLApi>; |
| g_driver_gl.InitializeStaticBindings(); |
| if (!g_real_gl) { |
| g_real_gl = new RealGLApi(); |
| g_trace_gl = new TraceGLApi(g_real_gl); |
| g_no_context_gl = new NoContextGLApi(); |
| } |
| g_real_gl->Initialize(&g_driver_gl); |
| g_gl = g_real_gl; |
| if (base::CommandLine::ForCurrentProcess()->HasSwitch( |
| switches::kEnableGPUServiceTracing)) { |
| g_gl = g_trace_gl; |
| } |
| SetGLToRealGLApi(); |
| } |
| |
| GLApi* GetCurrentGLApi() { |
| return g_current_gl_context_tls->Get(); |
| } |
| |
| void SetGLApi(GLApi* api) { |
| g_current_gl_context_tls->Set(api); |
| } |
| |
| void SetGLToRealGLApi() { |
| SetGLApi(g_gl); |
| } |
| |
| void SetGLApiToNoContext() { |
| SetGLApi(g_no_context_gl); |
| } |
| |
| const GLVersionInfo* GetGLVersionInfo() { |
| return g_version_info; |
| } |
| |
| void InitializeDynamicGLBindingsGL(GLContext* context) { |
| g_driver_gl.InitializeCustomDynamicBindings(context); |
| DCHECK(context && context->IsCurrent(NULL) && !g_version_info); |
| g_version_info = new GLVersionInfo(context->GetGLVersion().c_str(), |
| context->GetGLRenderer().c_str()); |
| } |
| |
| void InitializeDebugGLBindingsGL() { |
| g_driver_gl.InitializeDebugBindings(); |
| } |
| |
| void InitializeNullDrawGLBindingsGL() { |
| g_driver_gl.InitializeNullDrawBindings(); |
| } |
| |
| bool HasInitializedNullDrawGLBindingsGL() { |
| return g_driver_gl.HasInitializedNullDrawBindings(); |
| } |
| |
| bool SetNullDrawGLBindingsEnabledGL(bool enabled) { |
| return g_driver_gl.SetNullDrawBindingsEnabled(enabled); |
| } |
| |
| void ClearGLBindingsGL() { |
| if (g_real_gl) { |
| delete g_real_gl; |
| g_real_gl = NULL; |
| } |
| if (g_trace_gl) { |
| delete g_trace_gl; |
| g_trace_gl = NULL; |
| } |
| if (g_no_context_gl) { |
| delete g_no_context_gl; |
| g_no_context_gl = NULL; |
| } |
| g_gl = NULL; |
| g_driver_gl.ClearBindings(); |
| if (g_current_gl_context_tls) { |
| delete g_current_gl_context_tls; |
| g_current_gl_context_tls = NULL; |
| } |
| if (g_version_info) { |
| delete g_version_info; |
| g_version_info = NULL; |
| } |
| } |
| |
| GLApi::GLApi() { |
| } |
| |
| GLApi::~GLApi() { |
| if (GetCurrentGLApi() == this) |
| SetGLApi(NULL); |
| } |
| |
| GLApiBase::GLApiBase() |
| : driver_(NULL) { |
| } |
| |
| GLApiBase::~GLApiBase() { |
| } |
| |
| void GLApiBase::InitializeBase(DriverGL* driver) { |
| driver_ = driver; |
| } |
| |
| RealGLApi::RealGLApi() { |
| } |
| |
| RealGLApi::~RealGLApi() { |
| } |
| |
| void RealGLApi::Initialize(DriverGL* driver) { |
| InitializeBase(driver); |
| } |
| |
| void RealGLApi::glFlushFn() { |
| GLApiBase::glFlushFn(); |
| } |
| |
| void RealGLApi::glFinishFn() { |
| GLApiBase::glFinishFn(); |
| } |
| |
| TraceGLApi::~TraceGLApi() { |
| } |
| |
| NoContextGLApi::NoContextGLApi() { |
| } |
| |
| NoContextGLApi::~NoContextGLApi() { |
| } |
| |
| VirtualGLApi::VirtualGLApi() |
| : real_context_(NULL), |
| current_context_(NULL) { |
| } |
| |
| VirtualGLApi::~VirtualGLApi() { |
| } |
| |
| void VirtualGLApi::Initialize(DriverGL* driver, GLContext* real_context) { |
| InitializeBase(driver); |
| real_context_ = real_context; |
| |
| DCHECK(real_context->IsCurrent(NULL)); |
| std::string ext_string( |
| reinterpret_cast<const char*>(driver_->fn.glGetStringFn(GL_EXTENSIONS))); |
| std::vector<std::string> ext = base::SplitString( |
| ext_string, " ", base::KEEP_WHITESPACE, base::SPLIT_WANT_NONEMPTY); |
| |
| std::vector<std::string>::iterator it; |
| // We can't support GL_EXT_occlusion_query_boolean which is |
| // based on GL_ARB_occlusion_query without a lot of work virtualizing |
| // queries. |
| it = std::find(ext.begin(), ext.end(), "GL_EXT_occlusion_query_boolean"); |
| if (it != ext.end()) |
| ext.erase(it); |
| |
| extensions_ = base::JoinString(ext, " "); |
| } |
| |
| bool VirtualGLApi::MakeCurrent(GLContext* virtual_context, GLSurface* surface) { |
| bool switched_contexts = g_current_gl_context_tls->Get() != this; |
| GLSurface* current_surface = GLSurface::GetCurrent(); |
| if (switched_contexts || surface != current_surface) { |
| // MakeCurrent 'lite' path that avoids potentially expensive MakeCurrent() |
| // calls if the GLSurface uses the same underlying surface or renders to |
| // an FBO. |
| if (switched_contexts || !current_surface || |
| !virtual_context->IsCurrent(surface)) { |
| if (!real_context_->MakeCurrent(surface)) { |
| return false; |
| } |
| } |
| } |
| |
| bool state_dirtied_externally = real_context_->GetStateWasDirtiedExternally(); |
| real_context_->SetStateWasDirtiedExternally(false); |
| |
| DCHECK_EQ(real_context_, GLContext::GetRealCurrent()); |
| DCHECK(real_context_->IsCurrent(NULL)); |
| DCHECK(virtual_context->IsCurrent(surface)); |
| |
| if (state_dirtied_externally || switched_contexts || |
| virtual_context != current_context_) { |
| #if DCHECK_IS_ON() |
| GLenum error = glGetErrorFn(); |
| // Accepting a context loss error here enables using debug mode to work on |
| // context loss handling in virtual context mode. |
| // There should be no other errors from the previous context leaking into |
| // the new context. |
| DCHECK(error == GL_NO_ERROR || error == GL_CONTEXT_LOST_KHR); |
| #endif |
| |
| // Set all state that is different from the real state |
| GLApi* temp = GetCurrentGLApi(); |
| SetGLToRealGLApi(); |
| if (virtual_context->GetGLStateRestorer()->IsInitialized()) { |
| virtual_context->GetGLStateRestorer()->RestoreState( |
| (current_context_ && !state_dirtied_externally && !switched_contexts) |
| ? current_context_->GetGLStateRestorer() |
| : NULL); |
| } |
| SetGLApi(temp); |
| current_context_ = virtual_context; |
| } |
| SetGLApi(this); |
| |
| virtual_context->SetCurrent(surface); |
| if (!surface->OnMakeCurrent(virtual_context)) { |
| LOG(ERROR) << "Could not make GLSurface current."; |
| return false; |
| } |
| return true; |
| } |
| |
| void VirtualGLApi::OnReleaseVirtuallyCurrent(GLContext* virtual_context) { |
| if (current_context_ == virtual_context) |
| current_context_ = NULL; |
| } |
| |
| const GLubyte* VirtualGLApi::glGetStringFn(GLenum name) { |
| switch (name) { |
| case GL_EXTENSIONS: |
| return reinterpret_cast<const GLubyte*>(extensions_.c_str()); |
| default: |
| return driver_->fn.glGetStringFn(name); |
| } |
| } |
| |
| void VirtualGLApi::glFlushFn() { |
| GLApiBase::glFlushFn(); |
| } |
| |
| void VirtualGLApi::glFinishFn() { |
| GLApiBase::glFinishFn(); |
| } |
| |
| ScopedSetGLToRealGLApi::ScopedSetGLToRealGLApi() |
| : old_gl_api_(GetCurrentGLApi()) { |
| SetGLToRealGLApi(); |
| } |
| |
| ScopedSetGLToRealGLApi::~ScopedSetGLToRealGLApi() { |
| SetGLApi(old_gl_api_); |
| } |
| |
| } // namespace gfx |