| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/base_paths.h" |
| #include "base/command_line.h" |
| #include "base/files/file_path.h" |
| #include "base/logging.h" |
| #include "base/native_library.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_gl_api_implementation.h" |
| #include "ui/gl/gl_implementation.h" |
| #include <dlfcn.h> |
| |
| namespace gfx { |
| |
| static const char* OpenGLESFrameworkPath = |
| "/System/Library/Framework/OpenGLES.framework/OpenGLES"; |
| |
| static void* OpenGLESLibraryHandle(void) { |
| static void* library_handle = NULL; |
| if (library_handle == NULL) { |
| library_handle = dlopen(OpenGLESFrameworkPath, RTLD_NOW); |
| } |
| DCHECK(library_handle); |
| return library_handle; |
| } |
| |
| static void* OpenGLESGetProcAddress(const char* name) { |
| return dlsym(OpenGLESLibraryHandle(), name); |
| } |
| |
| void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { |
| impls->push_back(kGLImplementationAppleGL); |
| } |
| |
| bool InitializeStaticGLBindings(GLImplementation implementation) { |
| DCHECK_EQ(kGLImplementationNone, GetGLImplementation()); |
| |
| switch (implementation) { |
| case kGLImplementationAppleGL: |
| SetGLGetProcAddressProc(&OpenGLESGetProcAddress); |
| SetGLImplementation(kGLImplementationAppleGL); |
| InitializeStaticGLBindingsGL(); |
| |
| return true; |
| default: |
| NOTIMPLEMENTED() << "InitializeStaticGLBindings on iOS"; |
| return false; |
| } |
| |
| return false; |
| } |
| |
| bool InitializeDynamicGLBindings(GLImplementation implementation, |
| GLContext* context) { |
| switch (implementation) { |
| case kGLImplementationAppleGL: |
| InitializeDynamicGLBindingsGL(context); |
| break; |
| default: |
| NOTREACHED() << "InitializeDynamicGLBindings on iOS"; |
| return false; |
| } |
| return true; |
| } |
| |
| void InitializeDebugGLBindings() { |
| DCHECK(false); |
| } |
| |
| void ClearGLBindings() { |
| DCHECK(false); |
| } |
| |
| bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) { |
| DCHECK(false); |
| return false; |
| } |
| |
| } // namespace gfx |