| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_SHELL_GPU_GPU_SURFACE_GL_DELEGATE_H_ |
| #define FLUTTER_SHELL_GPU_GPU_SURFACE_GL_DELEGATE_H_ |
| |
| #include "flutter/flow/embedded_views.h" |
| #include "flutter/fml/macros.h" |
| #include "flutter/shell/gpu/gpu_surface_delegate.h" |
| #include "third_party/skia/include/core/SkMatrix.h" |
| #include "third_party/skia/include/gpu/gl/GrGLInterface.h" |
| |
| namespace flutter { |
| |
| class GPUSurfaceGLDelegate : public GPUSurfaceDelegate { |
| public: |
| ~GPUSurfaceGLDelegate() override; |
| |
| // |GPUSurfaceDelegate| |
| ExternalViewEmbedder* GetExternalViewEmbedder() override; |
| |
| // Called to make the main GL context current on the current thread. |
| virtual bool GLContextMakeCurrent() = 0; |
| |
| // Called to clear the current GL context on the thread. This may be called on |
| // either the GPU or IO threads. |
| virtual bool GLContextClearCurrent() = 0; |
| |
| // Called to present the main GL surface. This is only called for the main GL |
| // context and not any of the contexts dedicated for IO. |
| virtual bool GLContextPresent() = 0; |
| |
| // The ID of the main window bound framebuffer. Typically FBO0. |
| virtual intptr_t GLContextFBO() const = 0; |
| |
| // The rendering subsystem assumes that the ID of the main window bound |
| // framebuffer remains constant throughout. If this assumption in incorrect, |
| // embedders are required to return true from this method. In such cases, |
| // GLContextFBO() will be called again to acquire the new FBO ID for rendering |
| // subsequent frames. |
| virtual bool GLContextFBOResetAfterPresent() const; |
| |
| // Indicates whether or not the surface supports pixel readback as used in |
| // circumstances such as a BackdropFilter. |
| virtual bool SurfaceSupportsReadback() const; |
| |
| // A transformation applied to the onscreen surface before the canvas is |
| // flushed. |
| virtual SkMatrix GLContextSurfaceTransformation() const; |
| |
| sk_sp<const GrGLInterface> GetGLInterface() const; |
| |
| // TODO(chinmaygarde): The presence of this method is to work around the fact |
| // that not all platforms can accept a custom GL proc table. Migrate all |
| // platforms to move GL proc resolution to the embedder and remove this |
| // method. |
| static sk_sp<const GrGLInterface> GetDefaultPlatformGLInterface(); |
| |
| using GLProcResolver = |
| std::function<void* /* proc name */ (const char* /* proc address */)>; |
| // Provide a custom GL proc resolver. If no such resolver is present, Skia |
| // will attempt to do GL proc address resolution on its own. Embedders that |
| // have specific opinions on GL API selection or need to add their own |
| // instrumentation to specific GL calls can specify custom GL functions |
| // here. |
| virtual GLProcResolver GetGLProcResolver() const; |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_SHELL_GPU_GPU_SURFACE_GL_DELEGATE_H_ |