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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_AIKS_PICTURE_H_
#define FLUTTER_IMPELLER_AIKS_PICTURE_H_
#include <deque>
#include <memory>
#include <optional>
#include "flutter/fml/macros.h"
#include "impeller/aiks/aiks_context.h"
#include "impeller/aiks/image.h"
#include "impeller/entity/entity.h"
#include "impeller/entity/entity_pass.h"
namespace impeller {
struct Picture {
std::unique_ptr<EntityPass> pass;
std::optional<Snapshot> Snapshot(AiksContext& context);
std::shared_ptr<Image> ToImage(AiksContext& context, ISize size) const;
private:
std::shared_ptr<Texture> RenderToTexture(
AiksContext& context,
ISize size,
std::optional<const Matrix> translate = std::nullopt) const;
};
} // namespace impeller
#endif // FLUTTER_IMPELLER_AIKS_PICTURE_H_