| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include <memory> |
| |
| #include "flutter/fml/macros.h" |
| #include "flutter/fml/mapping.h" |
| #include "impeller/renderer/shader_key.h" |
| #include "impeller/renderer/shader_library.h" |
| |
| namespace impeller { |
| |
| class ShaderLibraryGLES final : public ShaderLibrary { |
| public: |
| // |ShaderLibrary| |
| ~ShaderLibraryGLES() override; |
| |
| // |ShaderLibrary| |
| bool IsValid() const override; |
| |
| private: |
| friend class ContextGLES; |
| ShaderFunctionMap functions_; |
| bool is_valid_ = false; |
| |
| ShaderLibraryGLES( |
| std::vector<std::shared_ptr<fml::Mapping>> shader_libraries); |
| |
| // |ShaderLibrary| |
| std::shared_ptr<const ShaderFunction> GetFunction( |
| const std::string_view& name, |
| ShaderStage stage) override; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(ShaderLibraryGLES); |
| }; |
| |
| } // namespace impeller |