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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_TEXTURE_REGISTRAR_H_
#define FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_TEXTURE_REGISTRAR_H_
#include <memory>
#include <mutex>
#include <unordered_map>
#include "flutter/shell/platform/common/public/flutter_texture_registrar.h"
#include "flutter/shell/platform/windows/external_texture.h"
namespace flutter {
class FlutterWindowsEngine;
// An object managing the registration of an external texture.
// Thread safety: All member methods are thread safe.
class FlutterWindowsTextureRegistrar {
public:
explicit FlutterWindowsTextureRegistrar(FlutterWindowsEngine* engine,
const GlProcs& gl_procs);
// Registers a texture described by the given |texture_info| object.
// Returns the non-zero, positive texture id or -1 on error.
int64_t RegisterTexture(const FlutterDesktopTextureInfo* texture_info);
// Attempts to unregister the texture identified by |texture_id|.
// Returns true if the texture was successfully unregistered.
bool UnregisterTexture(int64_t texture_id);
// Notifies the engine about a new frame being available.
// Returns true on success.
bool MarkTextureFrameAvailable(int64_t texture_id);
// Attempts to populate the given |texture| by copying the
// contents of the texture identified by |texture_id|.
// Returns true on success.
bool PopulateTexture(int64_t texture_id,
size_t width,
size_t height,
FlutterOpenGLTexture* texture);
// Populates the OpenGL function pointers in |gl_procs|.
static void ResolveGlFunctions(GlProcs& gl_procs);
private:
FlutterWindowsEngine* engine_ = nullptr;
const GlProcs& gl_procs_;
// All registered textures, keyed by their IDs.
std::unordered_map<int64_t, std::unique_ptr<flutter::ExternalTexture>>
textures_;
std::mutex map_mutex_;
int64_t EmplaceTexture(std::unique_ptr<ExternalTexture> texture);
};
}; // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_TEXTURE_REGISTRAR_H_