| part of game; |
| |
| class RepeatedImage extends Node { |
| Sprite _sprite0; |
| Sprite _sprite1; |
| |
| RepeatedImage(ui.Image image, [ui.TransferMode mode = null]) { |
| _sprite0 = new Sprite.fromImage(image); |
| _sprite0.size = new Size(1024.0, 1024.0); |
| _sprite0.pivot = Point.origin; |
| _sprite1 = new Sprite.fromImage(image); |
| _sprite1.size = new Size(1024.0, 1024.0); |
| _sprite1.pivot = Point.origin; |
| _sprite1.position = new Point(0.0, -1024.0); |
| |
| if (mode != null) { |
| _sprite0.transferMode = mode; |
| _sprite1.transferMode = mode; |
| } |
| |
| addChild(_sprite0); |
| addChild(_sprite1); |
| } |
| |
| void move(double dy) { |
| double yPos = (position.y + dy) % 1024.0; |
| position = new Point(0.0, yPos); |
| } |
| } |