blob: 9b1932f6e4624529a531fbd62722caadced21dec [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/shell/gpu/gpu_surface_vulkan.h"
#include "lib/ftl/logging.h"
namespace shell {
GPUSurfaceVulkan::GPUSurfaceVulkan(
ftl::RefPtr<vulkan::VulkanProcTable> proc_table,
std::unique_ptr<vulkan::VulkanNativeSurface> native_surface)
: window_(std::move(proc_table), std::move(native_surface)),
weak_factory_(this) {}
GPUSurfaceVulkan::~GPUSurfaceVulkan() = default;
bool GPUSurfaceVulkan::Setup() {
// This backend does not have an explicit setup task post initialization.
return window_.IsValid();
}
bool GPUSurfaceVulkan::IsValid() {
return window_.IsValid();
}
std::unique_ptr<SurfaceFrame> GPUSurfaceVulkan::AcquireFrame(
const SkISize& size) {
auto surface = window_.AcquireSurface();
if (surface == nullptr) {
return nullptr;
}
return std::make_unique<SurfaceFrame>(
std::move(surface),
[weak_this = weak_factory_.GetWeakPtr()](SkCanvas * canvas)->bool {
// Frames are only ever acquired on the GPU thread. This is also the
// thread on which the weak pointer factory is collected (as this
// instance is owned by the rasterizer). So this use of weak pointers is
// safe.
if (canvas == nullptr || !weak_this) {
return false;
}
return weak_this->window_.SwapBuffers();
});
}
GrContext* GPUSurfaceVulkan::GetContext() {
return window_.GetSkiaGrContext();
}
} // namespace shell