| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "impeller/scene/static_mesh_entity.h" | |
| #include <memory> | |
| #include "impeller/scene/material.h" | |
| namespace impeller { | |
| namespace scene { | |
| StaticMeshEntity::StaticMeshEntity() = default; | |
| StaticMeshEntity::~StaticMeshEntity() = default; | |
| void StaticMeshEntity::SetGeometry(std::shared_ptr<Geometry> geometry) { | |
| geometry_ = std::move(geometry); | |
| } | |
| void StaticMeshEntity::SetMaterial(std::shared_ptr<Material> material) { | |
| material_ = std::move(material); | |
| } | |
| // |SceneEntity| | |
| bool StaticMeshEntity::OnRender(SceneEncoder& encoder, | |
| const Camera& camera) const { | |
| return true; | |
| } | |
| } // namespace scene | |
| } // namespace impeller |